If we reach the send queue size limit, we need to release the lock,
or we will deadlock and it will never drain.
If we reach that limit, it's likely there's another problem in the
first place though, so it will probably not drain in practice either,
unless some kind of transient network timeout.
_info_c("net/sleep", "Sleeping because QUEUE is FULL, in " << __FUNCTION__ << " for " << ms << " ms before packet_size="<<cb); // XXX debug sleep
m_send_que_lock.unlock();
boost::this_thread::sleep(boost::posix_time::milliseconds( ms ) );
m_send_que_lock.lock();
_dbg1("sleep for queue: " << ms);
if (retry > retry_limit) {
send_guard.unlock();
_erro("send que size is more than ABSTRACT_SERVER_SEND_QUE_MAX_COUNT(" << ABSTRACT_SERVER_SEND_QUE_MAX_COUNT << "), shutting down connection");
// _dbg1_c("net/sleep", "send que size is more than ABSTRACT_SERVER_SEND_QUE_MAX_COUNT(" << ABSTRACT_SERVER_SEND_QUE_MAX_COUNT << "), shutting down connection");