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#pragma once
// openvr_driver.h
//========= Copyright Valve Corporation ============//
// Dynamically generated file. Do not modify this file directly.
#ifndef _OPENVR_DRIVER_API
#define _OPENVR_DRIVER_API
#include <stdint.h>
// version.h
namespace vr
{
static const uint32_t k_nSteamVRVersionMajor = 1;
static const uint32_t k_nSteamVRVersionMinor = 16;
static const uint32_t k_nSteamVRVersionBuild = 8;
} // namespace vr
// public_vrtypes.h
#ifndef _INCLUDE_CORE_VRTYPES_PUBLIC_H
#define _INCLUDE_CORE_VRTYPES_PUBLIC_H
namespace vr
{
#pragma pack( push, 8 )
// right-handed system
// +y is up
// +x is to the right
// -z is forward
// Distance unit is meters
struct HmdMatrix34_t
{
float m[3][4];
};
struct HmdMatrix33_t
{
float m[3][3];
};
struct HmdMatrix44_t
{
float m[4][4];
};
struct HmdVector3_t
{
float v[3];
};
struct HmdVector4_t
{
float v[4];
};
struct HmdVector3d_t
{
double v[3];
};
struct HmdVector2_t
{
float v[2];
};
struct HmdQuaternion_t
{
double w, x, y, z;
};
struct HmdQuaternionf_t
{
float w, x, y, z;
};
struct HmdColor_t
{
float r, g, b, a;
};
struct HmdQuad_t
{
HmdVector3_t vCorners[ 4 ];
};
struct HmdRect2_t
{
HmdVector2_t vTopLeft;
HmdVector2_t vBottomRight;
};
/** Holds the transform for a single bone */
struct VRBoneTransform_t
{
HmdVector4_t position;
HmdQuaternionf_t orientation;
};
#pragma pack( pop )
} // namespace vr
#endif
// vrtypes.h
#ifndef _INCLUDE_VRTYPES_H
#define _INCLUDE_VRTYPES_H
// Forward declarations to avoid requiring vulkan.h
struct VkDevice_T;
struct VkPhysicalDevice_T;
struct VkInstance_T;
struct VkQueue_T;
// Forward declarations to avoid requiring d3d12.h
struct ID3D12Resource;
struct ID3D12CommandQueue;
namespace vr
{
#pragma pack( push, 8 )
/** A handle for a spatial anchor. This handle is only valid during the session it was created in.
* Anchors that live beyond one session should be saved by their string descriptors. */
typedef uint32_t SpatialAnchorHandle_t;
typedef void* glSharedTextureHandle_t;
typedef int32_t glInt_t;
typedef uint32_t glUInt_t;
/** Used to return the post-distortion UVs for each color channel.
* UVs range from 0 to 1 with 0,0 in the upper left corner of the
* source render target. The 0,0 to 1,1 range covers a single eye. */
struct DistortionCoordinates_t
{
float rfRed[2];
float rfGreen[2];
float rfBlue[2];
};
enum EVREye
{
Eye_Left = 0,
Eye_Right = 1
};
enum ETextureType
{
TextureType_Invalid = -1, // Handle has been invalidated
TextureType_DirectX = 0, // Handle is an ID3D11Texture
TextureType_OpenGL = 1, // Handle is an OpenGL texture name or an OpenGL render buffer name, depending on submit flags
TextureType_Vulkan = 2, // Handle is a pointer to a VRVulkanTextureData_t structure
TextureType_IOSurface = 3, // Handle is a macOS cross-process-sharable IOSurfaceRef, deprecated in favor of TextureType_Metal on supported platforms
TextureType_DirectX12 = 4, // Handle is a pointer to a D3D12TextureData_t structure
TextureType_DXGISharedHandle = 5, // Handle is a HANDLE DXGI share handle, only supported for Overlay render targets.
// this texture is used directly by our renderer, so only perform atomic (copyresource or resolve) on it
TextureType_Metal = 6, // Handle is a MTLTexture conforming to the MTLSharedTexture protocol. Textures submitted to IVRCompositor::Submit which
// are of type MTLTextureType2DArray assume layer 0 is the left eye texture (vr::EVREye::Eye_left), layer 1 is the right
// eye texture (vr::EVREye::Eye_Right)
};
enum EColorSpace
{
ColorSpace_Auto = 0, // Assumes 'gamma' for 8-bit per component formats, otherwise 'linear'. This mirrors the DXGI formats which have _SRGB variants.
ColorSpace_Gamma = 1, // Texture data can be displayed directly on the display without any conversion (a.k.a. display native format).
ColorSpace_Linear = 2, // Same as gamma but has been converted to a linear representation using DXGI's sRGB conversion algorithm.
};
struct Texture_t
{
void* handle; // See ETextureType definition above
ETextureType eType;
EColorSpace eColorSpace;
};
// Handle to a shared texture (HANDLE on Windows obtained using OpenSharedResource).
typedef uint64_t SharedTextureHandle_t;
#define INVALID_SHARED_TEXTURE_HANDLE ((vr::SharedTextureHandle_t)0)
enum ETrackingResult
{
TrackingResult_Uninitialized = 1,
TrackingResult_Calibrating_InProgress = 100,
TrackingResult_Calibrating_OutOfRange = 101,
TrackingResult_Running_OK = 200,
TrackingResult_Running_OutOfRange = 201,
TrackingResult_Fallback_RotationOnly = 300,
};
typedef uint32_t DriverId_t;
static const uint32_t k_nDriverNone = 0xFFFFFFFF;
static const uint32_t k_unMaxDriverDebugResponseSize = 32768;
/** Used to pass device IDs to API calls */
typedef uint32_t TrackedDeviceIndex_t;
static const uint32_t k_unTrackedDeviceIndex_Hmd = 0;
static const uint32_t k_unMaxTrackedDeviceCount = 64;
static const uint32_t k_unTrackedDeviceIndexOther = 0xFFFFFFFE;
static const uint32_t k_unTrackedDeviceIndexInvalid = 0xFFFFFFFF;
/** Describes what kind of object is being tracked at a given ID */
enum ETrackedDeviceClass
{
TrackedDeviceClass_Invalid = 0, // the ID was not valid.
TrackedDeviceClass_HMD = 1, // Head-Mounted Displays
TrackedDeviceClass_Controller = 2, // Tracked controllers
TrackedDeviceClass_GenericTracker = 3, // Generic trackers, similar to controllers
TrackedDeviceClass_TrackingReference = 4, // Camera and base stations that serve as tracking reference points
TrackedDeviceClass_DisplayRedirect = 5, // Accessories that aren't necessarily tracked themselves, but may redirect video output from other tracked devices
TrackedDeviceClass_Max
};
/** Describes what specific role associated with a tracked device */
enum ETrackedControllerRole
{
TrackedControllerRole_Invalid = 0, // Invalid value for controller type
TrackedControllerRole_LeftHand = 1, // Tracked device associated with the left hand
TrackedControllerRole_RightHand = 2, // Tracked device associated with the right hand
TrackedControllerRole_OptOut = 3, // Tracked device is opting out of left/right hand selection
TrackedControllerRole_Treadmill = 4, // Tracked device is a treadmill or other locomotion device
TrackedControllerRole_Stylus = 5, // Tracked device is a stylus
TrackedControllerRole_Max = 5
};
/** Returns true if the tracked controller role is allowed to be a hand */
inline bool IsRoleAllowedAsHand( ETrackedControllerRole eRole )
{
switch ( eRole )
{
case TrackedControllerRole_Invalid:
case TrackedControllerRole_LeftHand:
case TrackedControllerRole_RightHand:
return true;
default:
return false;
}
}
/** describes a single pose for a tracked object */
struct TrackedDevicePose_t
{
HmdMatrix34_t mDeviceToAbsoluteTracking;
HmdVector3_t vVelocity; // velocity in tracker space in m/s
HmdVector3_t vAngularVelocity; // angular velocity in radians/s (?)
ETrackingResult eTrackingResult;
bool bPoseIsValid;
// This indicates that there is a device connected for this spot in the pose array.
// It could go from true to false if the user unplugs the device.
bool bDeviceIsConnected;
};
/** Identifies which style of tracking origin the application wants to use
* for the poses it is requesting */
enum ETrackingUniverseOrigin
{
TrackingUniverseSeated = 0, // Poses are provided relative to the seated zero pose
TrackingUniverseStanding = 1, // Poses are provided relative to the safe bounds configured by the user
TrackingUniverseRawAndUncalibrated = 2, // Poses are provided in the coordinate system defined by the driver. It has Y up and is unified for devices of the same driver. You usually don't want this one.
};
enum EAdditionalRadioFeatures
{
AdditionalRadioFeatures_None = 0x00000000,
AdditionalRadioFeatures_HTCLinkBox = 0x00000001,
AdditionalRadioFeatures_InternalDongle = 0x00000002,
AdditionalRadioFeatures_ExternalDongle = 0x00000004,
};
typedef uint64_t WebConsoleHandle_t;
#define INVALID_WEB_CONSOLE_HANDLE ((vr::WebConsoleHandle_t)0)
// Refers to a single container of properties
typedef uint64_t PropertyContainerHandle_t;
typedef uint32_t PropertyTypeTag_t;
static const PropertyContainerHandle_t k_ulInvalidPropertyContainer = 0;
static const PropertyTypeTag_t k_unInvalidPropertyTag = 0;
typedef PropertyContainerHandle_t DriverHandle_t;
static const PropertyContainerHandle_t k_ulInvalidDriverHandle = 0;
// Use these tags to set/get common types as struct properties
static const PropertyTypeTag_t k_unFloatPropertyTag = 1;
static const PropertyTypeTag_t k_unInt32PropertyTag = 2;
static const PropertyTypeTag_t k_unUint64PropertyTag = 3;
static const PropertyTypeTag_t k_unBoolPropertyTag = 4;
static const PropertyTypeTag_t k_unStringPropertyTag = 5;
static const PropertyTypeTag_t k_unErrorPropertyTag = 6;
static const PropertyTypeTag_t k_unDoublePropertyTag = 7;
static const PropertyTypeTag_t k_unHmdMatrix34PropertyTag = 20;
static const PropertyTypeTag_t k_unHmdMatrix44PropertyTag = 21;
static const PropertyTypeTag_t k_unHmdVector3PropertyTag = 22;
static const PropertyTypeTag_t k_unHmdVector4PropertyTag = 23;
static const PropertyTypeTag_t k_unHmdVector2PropertyTag = 24;
static const PropertyTypeTag_t k_unHmdQuadPropertyTag = 25;
static const PropertyTypeTag_t k_unHiddenAreaPropertyTag = 30;
static const PropertyTypeTag_t k_unPathHandleInfoTag = 31;
static const PropertyTypeTag_t k_unActionPropertyTag = 32;
static const PropertyTypeTag_t k_unInputValuePropertyTag = 33;
static const PropertyTypeTag_t k_unWildcardPropertyTag = 34;
static const PropertyTypeTag_t k_unHapticVibrationPropertyTag = 35;
static const PropertyTypeTag_t k_unSkeletonPropertyTag = 36;
static const PropertyTypeTag_t k_unSpatialAnchorPosePropertyTag = 40;
static const PropertyTypeTag_t k_unJsonPropertyTag = 41;
static const PropertyTypeTag_t k_unActiveActionSetPropertyTag = 42;
static const PropertyTypeTag_t k_unOpenVRInternalReserved_Start = 1000;
static const PropertyTypeTag_t k_unOpenVRInternalReserved_End = 10000;
/** Each entry in this enum represents a property that can be retrieved about a
* tracked device. Many fields are only valid for one ETrackedDeviceClass. */
enum ETrackedDeviceProperty
{
Prop_Invalid = 0,
// general properties that apply to all device classes
Prop_TrackingSystemName_String = 1000,
Prop_ModelNumber_String = 1001,
Prop_SerialNumber_String = 1002,
Prop_RenderModelName_String = 1003,
Prop_WillDriftInYaw_Bool = 1004,
Prop_ManufacturerName_String = 1005,
Prop_TrackingFirmwareVersion_String = 1006,
Prop_HardwareRevision_String = 1007,
Prop_AllWirelessDongleDescriptions_String = 1008,
Prop_ConnectedWirelessDongle_String = 1009,
Prop_DeviceIsWireless_Bool = 1010,
Prop_DeviceIsCharging_Bool = 1011,
Prop_DeviceBatteryPercentage_Float = 1012, // 0 is empty, 1 is full
Prop_StatusDisplayTransform_Matrix34 = 1013,
Prop_Firmware_UpdateAvailable_Bool = 1014,
Prop_Firmware_ManualUpdate_Bool = 1015,
Prop_Firmware_ManualUpdateURL_String = 1016,
Prop_HardwareRevision_Uint64 = 1017,
Prop_FirmwareVersion_Uint64 = 1018,
Prop_FPGAVersion_Uint64 = 1019,
Prop_VRCVersion_Uint64 = 1020,
Prop_RadioVersion_Uint64 = 1021,
Prop_DongleVersion_Uint64 = 1022,
Prop_BlockServerShutdown_Bool = 1023,
Prop_CanUnifyCoordinateSystemWithHmd_Bool = 1024,
Prop_ContainsProximitySensor_Bool = 1025,
Prop_DeviceProvidesBatteryStatus_Bool = 1026,
Prop_DeviceCanPowerOff_Bool = 1027,
Prop_Firmware_ProgrammingTarget_String = 1028,
Prop_DeviceClass_Int32 = 1029,
Prop_HasCamera_Bool = 1030,
Prop_DriverVersion_String = 1031,
Prop_Firmware_ForceUpdateRequired_Bool = 1032,
Prop_ViveSystemButtonFixRequired_Bool = 1033,
Prop_ParentDriver_Uint64 = 1034,
Prop_ResourceRoot_String = 1035,
Prop_RegisteredDeviceType_String = 1036,
Prop_InputProfilePath_String = 1037, // input profile to use for this device in the input system. Will default to tracking system name if this isn't provided
Prop_NeverTracked_Bool = 1038, // Used for devices that will never have a valid pose by design
Prop_NumCameras_Int32 = 1039,
Prop_CameraFrameLayout_Int32 = 1040, // EVRTrackedCameraFrameLayout value
Prop_CameraStreamFormat_Int32 = 1041, // ECameraVideoStreamFormat value
Prop_AdditionalDeviceSettingsPath_String = 1042, // driver-relative path to additional device and global configuration settings
Prop_Identifiable_Bool = 1043, // Whether device supports being identified from vrmonitor (e.g. blink LED, vibrate haptics, etc)
Prop_BootloaderVersion_Uint64 = 1044,
Prop_AdditionalSystemReportData_String = 1045, // additional string to include in system reports about a tracked device
Prop_CompositeFirmwareVersion_String = 1046, // additional FW components from a device that gets propagated into reports
Prop_Firmware_RemindUpdate_Bool = 1047,
Prop_PeripheralApplicationVersion_Uint64 = 1048,
Prop_ManufacturerSerialNumber_String = 1049,
Prop_ComputedSerialNumber_String = 1050,
Prop_EstimatedDeviceFirstUseTime_Int32 = 1051,
// Properties that are unique to TrackedDeviceClass_HMD
Prop_ReportsTimeSinceVSync_Bool = 2000,
Prop_SecondsFromVsyncToPhotons_Float = 2001,
Prop_DisplayFrequency_Float = 2002,
Prop_UserIpdMeters_Float = 2003,
Prop_CurrentUniverseId_Uint64 = 2004,
Prop_PreviousUniverseId_Uint64 = 2005,
Prop_DisplayFirmwareVersion_Uint64 = 2006,
Prop_IsOnDesktop_Bool = 2007,
Prop_DisplayMCType_Int32 = 2008,
Prop_DisplayMCOffset_Float = 2009,
Prop_DisplayMCScale_Float = 2010,
Prop_EdidVendorID_Int32 = 2011,
Prop_DisplayMCImageLeft_String = 2012,
Prop_DisplayMCImageRight_String = 2013,
Prop_DisplayGCBlackClamp_Float = 2014,
Prop_EdidProductID_Int32 = 2015,
Prop_CameraToHeadTransform_Matrix34 = 2016,
Prop_DisplayGCType_Int32 = 2017,
Prop_DisplayGCOffset_Float = 2018,
Prop_DisplayGCScale_Float = 2019,
Prop_DisplayGCPrescale_Float = 2020,
Prop_DisplayGCImage_String = 2021,
Prop_LensCenterLeftU_Float = 2022,
Prop_LensCenterLeftV_Float = 2023,
Prop_LensCenterRightU_Float = 2024,
Prop_LensCenterRightV_Float = 2025,
Prop_UserHeadToEyeDepthMeters_Float = 2026,
Prop_CameraFirmwareVersion_Uint64 = 2027,
Prop_CameraFirmwareDescription_String = 2028,
Prop_DisplayFPGAVersion_Uint64 = 2029,
Prop_DisplayBootloaderVersion_Uint64 = 2030,
Prop_DisplayHardwareVersion_Uint64 = 2031,
Prop_AudioFirmwareVersion_Uint64 = 2032,
Prop_CameraCompatibilityMode_Int32 = 2033,
Prop_ScreenshotHorizontalFieldOfViewDegrees_Float = 2034,
Prop_ScreenshotVerticalFieldOfViewDegrees_Float = 2035,
Prop_DisplaySuppressed_Bool = 2036,
Prop_DisplayAllowNightMode_Bool = 2037,
Prop_DisplayMCImageWidth_Int32 = 2038,
Prop_DisplayMCImageHeight_Int32 = 2039,
Prop_DisplayMCImageNumChannels_Int32 = 2040,
Prop_DisplayMCImageData_Binary = 2041,
Prop_SecondsFromPhotonsToVblank_Float = 2042,
Prop_DriverDirectModeSendsVsyncEvents_Bool = 2043,
Prop_DisplayDebugMode_Bool = 2044,
Prop_GraphicsAdapterLuid_Uint64 = 2045,
Prop_DriverProvidedChaperonePath_String = 2048,
Prop_ExpectedTrackingReferenceCount_Int32 = 2049, // expected number of sensors or basestations to reserve UI space for
Prop_ExpectedControllerCount_Int32 = 2050, // expected number of tracked controllers to reserve UI space for
Prop_NamedIconPathControllerLeftDeviceOff_String = 2051, // placeholder icon for "left" controller if not yet detected/loaded
Prop_NamedIconPathControllerRightDeviceOff_String = 2052, // placeholder icon for "right" controller if not yet detected/loaded
Prop_NamedIconPathTrackingReferenceDeviceOff_String = 2053, // placeholder icon for sensor/base if not yet detected/loaded
Prop_DoNotApplyPrediction_Bool = 2054, // currently no effect. was used to disable HMD pose prediction on MR, which is now done by MR driver setting velocity=0
Prop_CameraToHeadTransforms_Matrix34_Array = 2055,
Prop_DistortionMeshResolution_Int32 = 2056, // custom resolution of compositor calls to IVRSystem::ComputeDistortion
Prop_DriverIsDrawingControllers_Bool = 2057,
Prop_DriverRequestsApplicationPause_Bool = 2058,
Prop_DriverRequestsReducedRendering_Bool = 2059,
Prop_MinimumIpdStepMeters_Float = 2060,
Prop_AudioBridgeFirmwareVersion_Uint64 = 2061,
Prop_ImageBridgeFirmwareVersion_Uint64 = 2062,
Prop_ImuToHeadTransform_Matrix34 = 2063,
Prop_ImuFactoryGyroBias_Vector3 = 2064,
Prop_ImuFactoryGyroScale_Vector3 = 2065,
Prop_ImuFactoryAccelerometerBias_Vector3 = 2066,
Prop_ImuFactoryAccelerometerScale_Vector3 = 2067,
// reserved 2068
Prop_ConfigurationIncludesLighthouse20Features_Bool = 2069,
Prop_AdditionalRadioFeatures_Uint64 = 2070,
Prop_CameraWhiteBalance_Vector4_Array = 2071, // Prop_NumCameras_Int32-sized array of float[4] RGBG white balance calibration data (max size is vr::k_unMaxCameras)
Prop_CameraDistortionFunction_Int32_Array = 2072, // Prop_NumCameras_Int32-sized array of vr::EVRDistortionFunctionType values (max size is vr::k_unMaxCameras)
Prop_CameraDistortionCoefficients_Float_Array = 2073, // Prop_NumCameras_Int32-sized array of double[vr::k_unMaxDistortionFunctionParameters] (max size is vr::k_unMaxCameras)
Prop_ExpectedControllerType_String = 2074,
Prop_HmdTrackingStyle_Int32 = 2075, // one of EHmdTrackingStyle
Prop_DriverProvidedChaperoneVisibility_Bool = 2076,
Prop_HmdColumnCorrectionSettingPrefix_String = 2077,
Prop_CameraSupportsCompatibilityModes_Bool = 2078,
Prop_SupportsRoomViewDepthProjection_Bool = 2079,
Prop_DisplayAvailableFrameRates_Float_Array = 2080, // populated by compositor from actual EDID list when available from GPU driver
Prop_DisplaySupportsMultipleFramerates_Bool = 2081, // if this is true but Prop_DisplayAvailableFrameRates_Float_Array is empty, explain to user
Prop_DisplayColorMultLeft_Vector3 = 2082,
Prop_DisplayColorMultRight_Vector3 = 2083,
Prop_DisplaySupportsRuntimeFramerateChange_Bool = 2084,
Prop_DisplaySupportsAnalogGain_Bool = 2085,
Prop_DisplayMinAnalogGain_Float = 2086,
Prop_DisplayMaxAnalogGain_Float = 2087,
Prop_CameraExposureTime_Float = 2088,
Prop_CameraGlobalGain_Float = 2089,
// Prop_DashboardLayoutPathName_String = 2090, // DELETED
Prop_DashboardScale_Float = 2091,
Prop_IpdUIRangeMinMeters_Float = 2100,
Prop_IpdUIRangeMaxMeters_Float = 2101,
Prop_Hmd_SupportsHDCP14LegacyCompat_Bool = 2102,
Prop_Hmd_SupportsMicMonitoring_Bool = 2103,
// Driver requested mura correction properties
Prop_DriverRequestedMuraCorrectionMode_Int32 = 2200,
Prop_DriverRequestedMuraFeather_InnerLeft_Int32 = 2201,
Prop_DriverRequestedMuraFeather_InnerRight_Int32 = 2202,
Prop_DriverRequestedMuraFeather_InnerTop_Int32 = 2203,
Prop_DriverRequestedMuraFeather_InnerBottom_Int32 = 2204,
Prop_DriverRequestedMuraFeather_OuterLeft_Int32 = 2205,
Prop_DriverRequestedMuraFeather_OuterRight_Int32 = 2206,
Prop_DriverRequestedMuraFeather_OuterTop_Int32 = 2207,
Prop_DriverRequestedMuraFeather_OuterBottom_Int32 = 2208,
Prop_Audio_DefaultPlaybackDeviceId_String = 2300,
Prop_Audio_DefaultRecordingDeviceId_String = 2301,
Prop_Audio_DefaultPlaybackDeviceVolume_Float = 2302,
Prop_Audio_SupportsDualSpeakerAndJackOutput_Bool = 2303,
// Properties that are unique to TrackedDeviceClass_Controller
Prop_AttachedDeviceId_String = 3000,
Prop_SupportedButtons_Uint64 = 3001,
Prop_Axis0Type_Int32 = 3002, // Return value is of type EVRControllerAxisType
Prop_Axis1Type_Int32 = 3003, // Return value is of type EVRControllerAxisType
Prop_Axis2Type_Int32 = 3004, // Return value is of type EVRControllerAxisType
Prop_Axis3Type_Int32 = 3005, // Return value is of type EVRControllerAxisType
Prop_Axis4Type_Int32 = 3006, // Return value is of type EVRControllerAxisType
Prop_ControllerRoleHint_Int32 = 3007, // Return value is of type ETrackedControllerRole
// Properties that are unique to TrackedDeviceClass_TrackingReference
Prop_FieldOfViewLeftDegrees_Float = 4000,
Prop_FieldOfViewRightDegrees_Float = 4001,
Prop_FieldOfViewTopDegrees_Float = 4002,
Prop_FieldOfViewBottomDegrees_Float = 4003,
Prop_TrackingRangeMinimumMeters_Float = 4004,
Prop_TrackingRangeMaximumMeters_Float = 4005,
Prop_ModeLabel_String = 4006,
Prop_CanWirelessIdentify_Bool = 4007, // volatile, based on radio presence and fw discovery
Prop_Nonce_Int32 = 4008,
// Properties that are used for user interface like icons names
Prop_IconPathName_String = 5000, // DEPRECATED. Value not referenced. Now expected to be part of icon path properties.
Prop_NamedIconPathDeviceOff_String = 5001, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
Prop_NamedIconPathDeviceSearching_String = 5002, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
Prop_NamedIconPathDeviceSearchingAlert_String = 5003, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
Prop_NamedIconPathDeviceReady_String = 5004, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
Prop_NamedIconPathDeviceReadyAlert_String = 5005, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
Prop_NamedIconPathDeviceNotReady_String = 5006, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
Prop_NamedIconPathDeviceStandby_String = 5007, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
Prop_NamedIconPathDeviceAlertLow_String = 5008, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
Prop_NamedIconPathDeviceStandbyAlert_String = 5009, // {driver}/icons/icon_filename - PNG for static icon, or GIF for animation, 50x32 for headsets and 32x32 for others
// Properties that are used by helpers, but are opaque to applications
Prop_DisplayHiddenArea_Binary_Start = 5100,
Prop_DisplayHiddenArea_Binary_End = 5150,
Prop_ParentContainer = 5151,
Prop_OverrideContainer_Uint64 = 5152,
// Properties that are unique to drivers
Prop_UserConfigPath_String = 6000,
Prop_InstallPath_String = 6001,
Prop_HasDisplayComponent_Bool = 6002,
Prop_HasControllerComponent_Bool = 6003,
Prop_HasCameraComponent_Bool = 6004,
Prop_HasDriverDirectModeComponent_Bool = 6005,
Prop_HasVirtualDisplayComponent_Bool = 6006,
Prop_HasSpatialAnchorsSupport_Bool = 6007,
// Properties that are set internally based on other information provided by drivers
Prop_ControllerType_String = 7000,
//Prop_LegacyInputProfile_String = 7001, // This is no longer used. See "legacy_binding" in the input profile instead.
Prop_ControllerHandSelectionPriority_Int32 = 7002, // Allows hand assignments to prefer some controllers over others. High numbers are selected over low numbers
// Vendors are free to expose private debug data in this reserved region
Prop_VendorSpecific_Reserved_Start = 10000,
Prop_VendorSpecific_Reserved_End = 10999,
Prop_TrackedDeviceProperty_Max = 1000000,
};
/** No string property will ever be longer than this length */
static const uint32_t k_unMaxPropertyStringSize = 32 * 1024;
/** Used to return errors that occur when reading properties. */
enum ETrackedPropertyError
{
TrackedProp_Success = 0,
TrackedProp_WrongDataType = 1,
TrackedProp_WrongDeviceClass = 2,
TrackedProp_BufferTooSmall = 3,
TrackedProp_UnknownProperty = 4, // Driver has not set the property (and may not ever).
TrackedProp_InvalidDevice = 5,
TrackedProp_CouldNotContactServer = 6,
TrackedProp_ValueNotProvidedByDevice = 7,
TrackedProp_StringExceedsMaximumLength = 8,
TrackedProp_NotYetAvailable = 9, // The property value isn't known yet, but is expected soon. Call again later.
TrackedProp_PermissionDenied = 10,
TrackedProp_InvalidOperation = 11,
TrackedProp_CannotWriteToWildcards = 12,
TrackedProp_IPCReadFailure = 13,
TrackedProp_OutOfMemory = 14,
TrackedProp_InvalidContainer = 15,
};
/** Used to drive certain text in the UI when talking about the tracking system for the HMD */
enum EHmdTrackingStyle
{
HmdTrackingStyle_Unknown = 0,
HmdTrackingStyle_Lighthouse = 1, // base stations and lasers
HmdTrackingStyle_OutsideInCameras = 2, // Cameras and LED, Rift 1 style
HmdTrackingStyle_InsideOutCameras = 3, // Cameras on HMD looking at the world
};
typedef uint64_t VRActionHandle_t;
typedef uint64_t VRActionSetHandle_t;
typedef uint64_t VRInputValueHandle_t;
static const VRActionHandle_t k_ulInvalidActionHandle = 0;
static const VRActionSetHandle_t k_ulInvalidActionSetHandle = 0;
static const VRInputValueHandle_t k_ulInvalidInputValueHandle = 0;
/** Allows the application to control what part of the provided texture will be used in the
* frame buffer. */
struct VRTextureBounds_t
{
float uMin, vMin;
float uMax, vMax;
};
/** Allows specifying pose used to render provided scene texture (if different from value returned by WaitGetPoses). */
struct VRTextureWithPose_t : public Texture_t
{
HmdMatrix34_t mDeviceToAbsoluteTracking; // Actual pose used to render scene textures.
};
struct VRTextureDepthInfo_t
{
void* handle; // See ETextureType definition above
HmdMatrix44_t mProjection;
HmdVector2_t vRange; // 0..1
};
struct VRTextureWithDepth_t : public Texture_t
{
VRTextureDepthInfo_t depth;
};
struct VRTextureWithPoseAndDepth_t : public VRTextureWithPose_t
{
VRTextureDepthInfo_t depth;
};
/** Allows the application to control how scene textures are used by the compositor when calling Submit. */
enum EVRSubmitFlags
{
// Simple render path. App submits rendered left and right eye images with no lens distortion correction applied.
Submit_Default = 0x00,
// App submits final left and right eye images with lens distortion already applied (lens distortion makes the images appear
// barrel distorted with chromatic aberration correction applied). The app would have used the data returned by
// vr::IVRSystem::ComputeDistortion() to apply the correct distortion to the rendered images before calling Submit().
Submit_LensDistortionAlreadyApplied = 0x01,
// If the texture pointer passed in is actually a renderbuffer (e.g. for MSAA in OpenGL) then set this flag.
Submit_GlRenderBuffer = 0x02,
// Do not use
Submit_Reserved = 0x04,
// Set to indicate that pTexture is a pointer to a VRTextureWithPose_t.
// This flag can be combined with Submit_TextureWithDepth to pass a VRTextureWithPoseAndDepth_t.
Submit_TextureWithPose = 0x08,
// Set to indicate that pTexture is a pointer to a VRTextureWithDepth_t.
// This flag can be combined with Submit_TextureWithPose to pass a VRTextureWithPoseAndDepth_t.
Submit_TextureWithDepth = 0x10,
// Set to indicate a discontinuity between this and the last frame.
// This will prevent motion smoothing from attempting to extrapolate using the pair.
Submit_FrameDiscontinuty = 0x20,
// Set to indicate that pTexture->handle is a contains VRVulkanTextureArrayData_t
Submit_VulkanTextureWithArrayData = 0x40,
// If the texture pointer passed in is an OpenGL Array texture, set this flag
Submit_GlArrayTexture = 0x80,
// Do not use
Submit_Reserved2 = 0x8000,
};
/** Data required for passing Vulkan textures to IVRCompositor::Submit.
* Be sure to call OpenVR_Shutdown before destroying these resources.
* Please see https://github.com/ValveSoftware/openvr/wiki/Vulkan for Vulkan-specific documentation */
struct VRVulkanTextureData_t
{
uint64_t m_nImage; // VkImage
VkDevice_T *m_pDevice;
VkPhysicalDevice_T *m_pPhysicalDevice;
VkInstance_T *m_pInstance;
VkQueue_T *m_pQueue;
uint32_t m_nQueueFamilyIndex;
uint32_t m_nWidth, m_nHeight, m_nFormat, m_nSampleCount;
};
/** Data required for passing Vulkan texture arrays to IVRCompositor::Submit.
* Be sure to call OpenVR_Shutdown before destroying these resources.
* Please see https://github.com/ValveSoftware/openvr/wiki/Vulkan for Vulkan-specific documentation */
struct VRVulkanTextureArrayData_t : public VRVulkanTextureData_t
{
uint32_t m_unArrayIndex;
uint32_t m_unArraySize;
};
/** Data required for passing D3D12 textures to IVRCompositor::Submit.
* Be sure to call OpenVR_Shutdown before destroying these resources. */
struct D3D12TextureData_t
{
ID3D12Resource *m_pResource;
ID3D12CommandQueue *m_pCommandQueue;
uint32_t m_nNodeMask;
};
/** Status of the overall system or tracked objects */
enum EVRState
{
VRState_Undefined = -1,
VRState_Off = 0,
VRState_Searching = 1,
VRState_Searching_Alert = 2,
VRState_Ready = 3,
VRState_Ready_Alert = 4,
VRState_NotReady = 5,
VRState_Standby = 6,
VRState_Ready_Alert_Low = 7,
};
/** The types of events that could be posted (and what the parameters mean for each event type) */
enum EVREventType
{
VREvent_None = 0,
VREvent_TrackedDeviceActivated = 100,
VREvent_TrackedDeviceDeactivated = 101,
VREvent_TrackedDeviceUpdated = 102,
VREvent_TrackedDeviceUserInteractionStarted = 103,
VREvent_TrackedDeviceUserInteractionEnded = 104,
VREvent_IpdChanged = 105,
VREvent_EnterStandbyMode = 106,
VREvent_LeaveStandbyMode = 107,
VREvent_TrackedDeviceRoleChanged = 108,
VREvent_WatchdogWakeUpRequested = 109,
VREvent_LensDistortionChanged = 110,
VREvent_PropertyChanged = 111,
VREvent_WirelessDisconnect = 112,
VREvent_WirelessReconnect = 113,
VREvent_ButtonPress = 200, // data is controller
VREvent_ButtonUnpress = 201, // data is controller
VREvent_ButtonTouch = 202, // data is controller
VREvent_ButtonUntouch = 203, // data is controller
// VREvent_DualAnalog_Press = 250, // No longer sent
// VREvent_DualAnalog_Unpress = 251, // No longer sent
// VREvent_DualAnalog_Touch = 252, // No longer sent
// VREvent_DualAnalog_Untouch = 253, // No longer sent
// VREvent_DualAnalog_Move = 254, // No longer sent
// VREvent_DualAnalog_ModeSwitch1 = 255, // No longer sent
// VREvent_DualAnalog_ModeSwitch2 = 256, // No longer sent
VREvent_Modal_Cancel = 257, // Sent to overlays with the
VREvent_MouseMove = 300, // data is mouse
VREvent_MouseButtonDown = 301, // data is mouse
VREvent_MouseButtonUp = 302, // data is mouse
VREvent_FocusEnter = 303, // data is overlay
VREvent_FocusLeave = 304, // data is overlay
VREvent_ScrollDiscrete = 305, // data is scroll
VREvent_TouchPadMove = 306, // data is mouse
VREvent_OverlayFocusChanged = 307, // data is overlay, global event
VREvent_ReloadOverlays = 308,
VREvent_ScrollSmooth = 309, // data is scroll
VREvent_LockMousePosition = 310,
VREvent_UnlockMousePosition = 311,
VREvent_InputFocusCaptured = 400, // data is process DEPRECATED
VREvent_InputFocusReleased = 401, // data is process DEPRECATED
// VREvent_SceneFocusLost = 402, // data is process
// VREvent_SceneFocusGained = 403, // data is process
VREvent_SceneApplicationChanged = 404, // data is process - The App actually drawing the scene changed (usually to or from the compositor)
VREvent_SceneFocusChanged = 405, // data is process - New app got access to draw the scene
VREvent_InputFocusChanged = 406, // data is process
// VREvent_SceneApplicationSecondaryRenderingStarted = 407,
VREvent_SceneApplicationUsingWrongGraphicsAdapter = 408, // data is process
VREvent_ActionBindingReloaded = 409, // data is process - The App that action binds reloaded for
VREvent_HideRenderModels = 410, // Sent to the scene application to request hiding render models temporarily
VREvent_ShowRenderModels = 411, // Sent to the scene application to request restoring render model visibility
VREvent_SceneApplicationStateChanged = 412, // No data; but query VRApplications()->GetSceneApplicationState();
VREvent_ConsoleOpened = 420,
VREvent_ConsoleClosed = 421,
VREvent_OverlayShown = 500,
VREvent_OverlayHidden = 501,
VREvent_DashboardActivated = 502,
VREvent_DashboardDeactivated = 503,
//VREvent_DashboardThumbSelected = 504, // Sent to the overlay manager - data is overlay - No longer sent
VREvent_DashboardRequested = 505, // Sent to the overlay manager - data is overlay
VREvent_ResetDashboard = 506, // Send to the overlay manager
//VREvent_RenderToast = 507, // Send to the dashboard to render a toast - data is the notification ID -- no longer sent
VREvent_ImageLoaded = 508, // Sent to overlays when a SetOverlayRaw or SetOverlayFromFile call finishes loading
VREvent_ShowKeyboard = 509, // Sent to keyboard renderer in the dashboard to invoke it
VREvent_HideKeyboard = 510, // Sent to keyboard renderer in the dashboard to hide it
VREvent_OverlayGamepadFocusGained = 511, // Sent to an overlay when IVROverlay::SetFocusOverlay is called on it
VREvent_OverlayGamepadFocusLost = 512, // Send to an overlay when it previously had focus and IVROverlay::SetFocusOverlay is called on something else
VREvent_OverlaySharedTextureChanged = 513,
//VREvent_DashboardGuideButtonDown = 514, // These are no longer sent
//VREvent_DashboardGuideButtonUp = 515,
VREvent_ScreenshotTriggered = 516, // Screenshot button combo was pressed, Dashboard should request a screenshot
VREvent_ImageFailed = 517, // Sent to overlays when a SetOverlayRaw or SetOverlayfromFail fails to load
VREvent_DashboardOverlayCreated = 518,
VREvent_SwitchGamepadFocus = 519,
// Screenshot API
VREvent_RequestScreenshot = 520, // Sent by vrclient application to compositor to take a screenshot
VREvent_ScreenshotTaken = 521, // Sent by compositor to the application that the screenshot has been taken
VREvent_ScreenshotFailed = 522, // Sent by compositor to the application that the screenshot failed to be taken
VREvent_SubmitScreenshotToDashboard = 523, // Sent by compositor to the dashboard that a completed screenshot was submitted
VREvent_ScreenshotProgressToDashboard = 524, // Sent by compositor to the dashboard that a completed screenshot was submitted
VREvent_PrimaryDashboardDeviceChanged = 525,
VREvent_RoomViewShown = 526, // Sent by compositor whenever room-view is enabled
VREvent_RoomViewHidden = 527, // Sent by compositor whenever room-view is disabled
VREvent_ShowUI = 528, // data is showUi
VREvent_ShowDevTools = 529, // data is showDevTools
VREvent_DesktopViewUpdating = 530,
VREvent_DesktopViewReady = 531,
VREvent_Notification_Shown = 600,
VREvent_Notification_Hidden = 601,
VREvent_Notification_BeginInteraction = 602,
VREvent_Notification_Destroyed = 603,
VREvent_Quit = 700, // data is process
VREvent_ProcessQuit = 701, // data is process
//VREvent_QuitAborted_UserPrompt = 702, // data is process
VREvent_QuitAcknowledged = 703, // data is process
VREvent_DriverRequestedQuit = 704, // The driver has requested that SteamVR shut down
VREvent_RestartRequested = 705, // A driver or other component wants the user to restart SteamVR
VREvent_ChaperoneDataHasChanged = 800, // this will never happen with the new chaperone system
VREvent_ChaperoneUniverseHasChanged = 801,
VREvent_ChaperoneTempDataHasChanged = 802, // this will never happen with the new chaperone system
VREvent_ChaperoneSettingsHaveChanged = 803,
VREvent_SeatedZeroPoseReset = 804,
VREvent_ChaperoneFlushCache = 805, // Sent when the process needs to reload any cached data it retrieved from VRChaperone()
VREvent_ChaperoneRoomSetupStarting = 806, // Triggered by CVRChaperoneClient::RoomSetupStarting
VREvent_ChaperoneRoomSetupFinished = 807, // Triggered by CVRChaperoneClient::CommitWorkingCopy
VREvent_StandingZeroPoseReset = 808,
VREvent_AudioSettingsHaveChanged = 820,
VREvent_BackgroundSettingHasChanged = 850,
VREvent_CameraSettingsHaveChanged = 851,
VREvent_ReprojectionSettingHasChanged = 852,
VREvent_ModelSkinSettingsHaveChanged = 853,
VREvent_EnvironmentSettingsHaveChanged = 854,
VREvent_PowerSettingsHaveChanged = 855,
VREvent_EnableHomeAppSettingsHaveChanged = 856,
VREvent_SteamVRSectionSettingChanged = 857,
VREvent_LighthouseSectionSettingChanged = 858,
VREvent_NullSectionSettingChanged = 859,
VREvent_UserInterfaceSectionSettingChanged = 860,
VREvent_NotificationsSectionSettingChanged = 861,
VREvent_KeyboardSectionSettingChanged = 862,
VREvent_PerfSectionSettingChanged = 863,
VREvent_DashboardSectionSettingChanged = 864,
VREvent_WebInterfaceSectionSettingChanged = 865,
VREvent_TrackersSectionSettingChanged = 866,
VREvent_LastKnownSectionSettingChanged = 867,
VREvent_DismissedWarningsSectionSettingChanged = 868,
VREvent_GpuSpeedSectionSettingChanged = 869,
VREvent_WindowsMRSectionSettingChanged = 870,
VREvent_OtherSectionSettingChanged = 871,
VREvent_StatusUpdate = 900,
VREvent_WebInterface_InstallDriverCompleted = 950,
VREvent_MCImageUpdated = 1000,
VREvent_FirmwareUpdateStarted = 1100,
VREvent_FirmwareUpdateFinished = 1101,
VREvent_KeyboardClosed = 1200,
VREvent_KeyboardCharInput = 1201,
VREvent_KeyboardDone = 1202, // Sent when DONE button clicked on keyboard
//VREvent_ApplicationTransitionStarted = 1300,
//VREvent_ApplicationTransitionAborted = 1301,
//VREvent_ApplicationTransitionNewAppStarted = 1302,
VREvent_ApplicationListUpdated = 1303,
VREvent_ApplicationMimeTypeLoad = 1304,
// VREvent_ApplicationTransitionNewAppLaunchComplete = 1305,
VREvent_ProcessConnected = 1306,
VREvent_ProcessDisconnected = 1307,
//VREvent_Compositor_MirrorWindowShown = 1400, // DEPRECATED
//VREvent_Compositor_MirrorWindowHidden = 1401, // DEPRECATED
VREvent_Compositor_ChaperoneBoundsShown = 1410,
VREvent_Compositor_ChaperoneBoundsHidden = 1411,
VREvent_Compositor_DisplayDisconnected = 1412,
VREvent_Compositor_DisplayReconnected = 1413,
VREvent_Compositor_HDCPError = 1414, // data is hdcpError
VREvent_Compositor_ApplicationNotResponding = 1415,
VREvent_Compositor_ApplicationResumed = 1416,
VREvent_Compositor_OutOfVideoMemory = 1417,
VREvent_Compositor_DisplayModeNotSupported = 1418, // k_pch_SteamVR_PreferredRefreshRate
VREvent_Compositor_StageOverrideReady = 1419,
VREvent_TrackedCamera_StartVideoStream = 1500,
VREvent_TrackedCamera_StopVideoStream = 1501,
VREvent_TrackedCamera_PauseVideoStream = 1502,
VREvent_TrackedCamera_ResumeVideoStream = 1503,
VREvent_TrackedCamera_EditingSurface = 1550,
VREvent_PerformanceTest_EnableCapture = 1600,
VREvent_PerformanceTest_DisableCapture = 1601,
VREvent_PerformanceTest_FidelityLevel = 1602,
VREvent_MessageOverlay_Closed = 1650,
VREvent_MessageOverlayCloseRequested = 1651,
VREvent_Input_HapticVibration = 1700, // data is hapticVibration
VREvent_Input_BindingLoadFailed = 1701, // data is inputBinding
VREvent_Input_BindingLoadSuccessful = 1702, // data is inputBinding
VREvent_Input_ActionManifestReloaded = 1703, // no data
VREvent_Input_ActionManifestLoadFailed = 1704, // data is actionManifest
VREvent_Input_ProgressUpdate = 1705, // data is progressUpdate
VREvent_Input_TrackerActivated = 1706,
VREvent_Input_BindingsUpdated = 1707,
VREvent_Input_BindingSubscriptionChanged = 1708,
VREvent_SpatialAnchors_PoseUpdated = 1800, // data is spatialAnchor. broadcast
VREvent_SpatialAnchors_DescriptorUpdated = 1801, // data is spatialAnchor. broadcast
VREvent_SpatialAnchors_RequestPoseUpdate = 1802, // data is spatialAnchor. sent to specific driver
VREvent_SpatialAnchors_RequestDescriptorUpdate = 1803, // data is spatialAnchor. sent to specific driver
VREvent_SystemReport_Started = 1900, // user or system initiated generation of a system report. broadcast
VREvent_Monitor_ShowHeadsetView = 2000, // data is process
VREvent_Monitor_HideHeadsetView = 2001, // data is process
// Vendors are free to expose private events in this reserved region
VREvent_VendorSpecific_Reserved_Start = 10000,
VREvent_VendorSpecific_Reserved_End = 19999,
};
/** Level of Hmd activity */
// UserInteraction_Timeout means the device is in the process of timing out.
// InUse = ( k_EDeviceActivityLevel_UserInteraction || k_EDeviceActivityLevel_UserInteraction_Timeout )
// VREvent_TrackedDeviceUserInteractionStarted fires when the devices transitions from Standby -> UserInteraction or Idle -> UserInteraction.
// VREvent_TrackedDeviceUserInteractionEnded fires when the devices transitions from UserInteraction_Timeout -> Idle
enum EDeviceActivityLevel
{
k_EDeviceActivityLevel_Unknown = -1,
k_EDeviceActivityLevel_Idle = 0, // No activity for the last 10 seconds
k_EDeviceActivityLevel_UserInteraction = 1, // Activity (movement or prox sensor) is happening now
k_EDeviceActivityLevel_UserInteraction_Timeout = 2, // No activity for the last 0.5 seconds
k_EDeviceActivityLevel_Standby = 3, // Idle for at least 5 seconds (configurable in Settings -> Power Management)
k_EDeviceActivityLevel_Idle_Timeout = 4,
};
/** VR controller button and axis IDs */
enum EVRButtonId
{
k_EButton_System = 0,
k_EButton_ApplicationMenu = 1,
k_EButton_Grip = 2,
k_EButton_DPad_Left = 3,
k_EButton_DPad_Up = 4,
k_EButton_DPad_Right = 5,
k_EButton_DPad_Down = 6,
k_EButton_A = 7,
k_EButton_ProximitySensor = 31,
k_EButton_Axis0 = 32,
k_EButton_Axis1 = 33,
k_EButton_Axis2 = 34,
k_EButton_Axis3 = 35,
k_EButton_Axis4 = 36,
// aliases for well known controllers
k_EButton_SteamVR_Touchpad = k_EButton_Axis0,
k_EButton_SteamVR_Trigger = k_EButton_Axis1,
k_EButton_Dashboard_Back = k_EButton_Grip,
k_EButton_IndexController_A = k_EButton_Grip,
k_EButton_IndexController_B = k_EButton_ApplicationMenu,
k_EButton_IndexController_JoyStick = k_EButton_Axis3,
k_EButton_Max = 64
};
inline uint64_t ButtonMaskFromId( EVRButtonId id ) { return 1ull << id; }
/** used for controller button events */
struct VREvent_Controller_t
{
uint32_t button; // EVRButtonId enum
};
/** used for simulated mouse events in overlay space */
enum EVRMouseButton
{
VRMouseButton_Left = 0x0001,
VRMouseButton_Right = 0x0002,
VRMouseButton_Middle = 0x0004,
};
/** used for simulated mouse events in overlay space */
struct VREvent_Mouse_t
{
float x, y; // co-ords are in GL space, bottom left of the texture is 0,0
uint32_t button; // EVRMouseButton enum
};
/** used for simulated mouse wheel scroll */
struct VREvent_Scroll_t
{
float xdelta, ydelta;
uint32_t unused;
float viewportscale; // For scrolling on an overlay with laser mouse, this is the overlay's vertical size relative to the overlay height. Range: [0,1]
};
/** when in mouse input mode you can receive data from the touchpad, these events are only sent if the users finger
is on the touchpad (or just released from it). These events are sent to overlays with the VROverlayFlags_SendVRTouchpadEvents
flag set.
**/
struct VREvent_TouchPadMove_t
{
// true if the users finger is detected on the touch pad
bool bFingerDown;
// How long the finger has been down in seconds
float flSecondsFingerDown;
// These values indicate the starting finger position (so you can do some basic swipe stuff)
float fValueXFirst;
float fValueYFirst;
// This is the raw sampled coordinate without deadzoning
float fValueXRaw;
float fValueYRaw;
};
/** notification related events. Details will still change at this point */
struct VREvent_Notification_t
{
uint64_t ulUserValue;
uint32_t notificationId;
};
/** Used for events about processes */
struct VREvent_Process_t
{
uint32_t pid;
uint32_t oldPid;
bool bForced;
// If the associated event was triggered by a connection loss
bool bConnectionLost;
};
/** Used for a few events about overlays */
struct VREvent_Overlay_t
{
uint64_t overlayHandle;
uint64_t devicePath;
uint64_t memoryBlockId;
};
/** Used for a few events about overlays */
struct VREvent_Status_t
{
uint32_t statusState; // EVRState enum
};
/** Used for keyboard events **/
struct VREvent_Keyboard_t
{
char cNewInput[8]; // Up to 11 bytes of new input
uint64_t uUserValue; // Possible flags about the new input
};
struct VREvent_Ipd_t
{
float ipdMeters;
};
struct VREvent_Chaperone_t
{
uint64_t m_nPreviousUniverse;
uint64_t m_nCurrentUniverse;
};
/** Not actually used for any events */
struct VREvent_Reserved_t
{
uint64_t reserved0;
uint64_t reserved1;
uint64_t reserved2;
uint64_t reserved3;
uint64_t reserved4;
uint64_t reserved5;
};
struct VREvent_PerformanceTest_t
{
uint32_t m_nFidelityLevel;
};
struct VREvent_SeatedZeroPoseReset_t
{
bool bResetBySystemMenu;
};
struct VREvent_Screenshot_t
{
uint32_t handle;
uint32_t type;
};
struct VREvent_ScreenshotProgress_t
{
float progress;
};
struct VREvent_ApplicationLaunch_t
{
uint32_t pid;
uint32_t unArgsHandle;
};
struct VREvent_EditingCameraSurface_t
{
uint64_t overlayHandle;
uint32_t nVisualMode;
};
struct VREvent_MessageOverlay_t
{
uint32_t unVRMessageOverlayResponse; // vr::VRMessageOverlayResponse enum
};
struct VREvent_Property_t
{
PropertyContainerHandle_t container;
ETrackedDeviceProperty prop;
};
struct VREvent_HapticVibration_t
{
uint64_t containerHandle; // property container handle of the device with the haptic component
uint64_t componentHandle; // Which haptic component needs to vibrate
float fDurationSeconds;
float fFrequency;
float fAmplitude;
};
struct VREvent_WebConsole_t
{
WebConsoleHandle_t webConsoleHandle;
};
struct VREvent_InputBindingLoad_t
{
vr::PropertyContainerHandle_t ulAppContainer;
uint64_t pathMessage;
uint64_t pathUrl;
uint64_t pathControllerType;
};
struct VREvent_InputActionManifestLoad_t
{
uint64_t pathAppKey;
uint64_t pathMessage;
uint64_t pathMessageParam;
uint64_t pathManifestPath;
};
struct VREvent_SpatialAnchor_t
{
SpatialAnchorHandle_t unHandle;
};
struct VREvent_ProgressUpdate_t
{
uint64_t ulApplicationPropertyContainer;
uint64_t pathDevice;
uint64_t pathInputSource;
uint64_t pathProgressAction;
uint64_t pathIcon;
float fProgress;
};
enum EShowUIType
{
ShowUI_ControllerBinding = 0,
ShowUI_ManageTrackers = 1,
// ShowUI_QuickStart = 2, // Deprecated
ShowUI_Pairing = 3,
ShowUI_Settings = 4,
ShowUI_DebugCommands = 5,
ShowUI_FullControllerBinding = 6,
ShowUI_ManageDrivers = 7,
};
struct VREvent_ShowUI_t
{
EShowUIType eType;
};
struct VREvent_ShowDevTools_t
{
int32_t nBrowserIdentifier;
};
enum EHDCPError
{
HDCPError_None = 0,
HDCPError_LinkLost = 1,
HDCPError_Tampered = 2,
HDCPError_DeviceRevoked = 3,
HDCPError_Unknown = 4
};
struct VREvent_HDCPError_t
{
EHDCPError eCode;
};
typedef union
{
VREvent_Reserved_t reserved;
VREvent_Controller_t controller;
VREvent_Mouse_t mouse;
VREvent_Scroll_t scroll;
VREvent_Process_t process;
VREvent_Notification_t notification;
VREvent_Overlay_t overlay;
VREvent_Status_t status;
VREvent_Keyboard_t keyboard;
VREvent_Ipd_t ipd;
VREvent_Chaperone_t chaperone;
VREvent_PerformanceTest_t performanceTest;
VREvent_TouchPadMove_t touchPadMove;
VREvent_SeatedZeroPoseReset_t seatedZeroPoseReset;
VREvent_Screenshot_t screenshot;
VREvent_ScreenshotProgress_t screenshotProgress;
VREvent_ApplicationLaunch_t applicationLaunch;
VREvent_EditingCameraSurface_t cameraSurface;
VREvent_MessageOverlay_t messageOverlay;
VREvent_Property_t property;
VREvent_HapticVibration_t hapticVibration;
VREvent_WebConsole_t webConsole;
VREvent_InputBindingLoad_t inputBinding;
VREvent_InputActionManifestLoad_t actionManifest;
VREvent_SpatialAnchor_t spatialAnchor;
VREvent_ProgressUpdate_t progressUpdate;
VREvent_ShowUI_t showUi;
VREvent_ShowDevTools_t showDevTools;
VREvent_HDCPError_t hdcpError;
/** NOTE!!! If you change this you MUST manually update openvr_interop.cs.py */
} VREvent_Data_t;
#if defined(__linux__) || defined(__APPLE__)
// This structure was originally defined mis-packed on Linux, preserved for
// compatibility.
#pragma pack( push, 4 )
#endif
/** An event posted by the server to all running applications */
struct VREvent_t
{
uint32_t eventType; // EVREventType enum
TrackedDeviceIndex_t trackedDeviceIndex;
float eventAgeSeconds;
// event data must be the end of the struct as its size is variable
VREvent_Data_t data;
};
#if defined(__linux__) || defined(__APPLE__)
#pragma pack( pop )
#endif
typedef uint32_t VRComponentProperties;
enum EVRComponentProperty
{
VRComponentProperty_IsStatic = (1 << 0),
VRComponentProperty_IsVisible = (1 << 1),
VRComponentProperty_IsTouched = (1 << 2),
VRComponentProperty_IsPressed = (1 << 3),
VRComponentProperty_IsScrolled = (1 << 4),
VRComponentProperty_IsHighlighted = (1 << 5),
};
/** Describes state information about a render-model component, including transforms and other dynamic properties */
struct RenderModel_ComponentState_t
{
HmdMatrix34_t mTrackingToComponentRenderModel; // Transform required when drawing the component render model
HmdMatrix34_t mTrackingToComponentLocal; // Transform available for attaching to a local component coordinate system (-Z out from surface )
VRComponentProperties uProperties;
};
enum EVRInputError
{
VRInputError_None = 0,
VRInputError_NameNotFound = 1,
VRInputError_WrongType = 2,
VRInputError_InvalidHandle = 3,
VRInputError_InvalidParam = 4,
VRInputError_NoSteam = 5,
VRInputError_MaxCapacityReached = 6,
VRInputError_IPCError = 7,
VRInputError_NoActiveActionSet = 8,
VRInputError_InvalidDevice = 9,
VRInputError_InvalidSkeleton = 10,
VRInputError_InvalidBoneCount = 11,
VRInputError_InvalidCompressedData = 12,
VRInputError_NoData = 13,
VRInputError_BufferTooSmall = 14,
VRInputError_MismatchedActionManifest = 15,
VRInputError_MissingSkeletonData = 16,
VRInputError_InvalidBoneIndex = 17,
VRInputError_InvalidPriority = 18,
VRInputError_PermissionDenied = 19,
VRInputError_InvalidRenderModel = 20,
};
enum EVRSpatialAnchorError
{
VRSpatialAnchorError_Success = 0,
VRSpatialAnchorError_Internal = 1,
VRSpatialAnchorError_UnknownHandle = 2,
VRSpatialAnchorError_ArrayTooSmall = 3,
VRSpatialAnchorError_InvalidDescriptorChar = 4,
VRSpatialAnchorError_NotYetAvailable = 5,
VRSpatialAnchorError_NotAvailableInThisUniverse = 6,
VRSpatialAnchorError_PermanentlyUnavailable = 7,
VRSpatialAnchorError_WrongDriver = 8,
VRSpatialAnchorError_DescriptorTooLong = 9,
VRSpatialAnchorError_Unknown = 10,
VRSpatialAnchorError_NoRoomCalibration = 11,
VRSpatialAnchorError_InvalidArgument = 12,
VRSpatialAnchorError_UnknownDriver = 13,
};
/** The mesh to draw into the stencil (or depth) buffer to perform
* early stencil (or depth) kills of pixels that will never appear on the HMD.
* This mesh draws on all the pixels that will be hidden after distortion.
*
* If the HMD does not provide a visible area mesh pVertexData will be
* NULL and unTriangleCount will be 0. */
struct HiddenAreaMesh_t
{
const HmdVector2_t *pVertexData;
uint32_t unTriangleCount;
};
enum EHiddenAreaMeshType
{
k_eHiddenAreaMesh_Standard = 0,
k_eHiddenAreaMesh_Inverse = 1,
k_eHiddenAreaMesh_LineLoop = 2,
k_eHiddenAreaMesh_Max = 3,
};
/** Identifies what kind of axis is on the controller at index n. Read this type
* with pVRSystem->Get( nControllerDeviceIndex, Prop_Axis0Type_Int32 + n );
*/
enum EVRControllerAxisType
{
k_eControllerAxis_None = 0,
k_eControllerAxis_TrackPad = 1,
k_eControllerAxis_Joystick = 2,
k_eControllerAxis_Trigger = 3, // Analog trigger data is in the X axis
};
/** contains information about one axis on the controller */
struct VRControllerAxis_t
{
float x; // Ranges from -1.0 to 1.0 for joysticks and track pads. Ranges from 0.0 to 1.0 for triggers were 0 is fully released.
float y; // Ranges from -1.0 to 1.0 for joysticks and track pads. Is always 0.0 for triggers.
};
/** the number of axes in the controller state */
static const uint32_t k_unControllerStateAxisCount = 5;
#if defined(__linux__) || defined(__APPLE__)
// This structure was originally defined mis-packed on Linux, preserved for
// compatibility.
#pragma pack( push, 4 )
#endif
/** Holds all the state of a controller at one moment in time. */
struct VRControllerState001_t
{
// If packet num matches that on your prior call, then the controller state hasn't been changed since
// your last call and there is no need to process it
uint32_t unPacketNum;
// bit flags for each of the buttons. Use ButtonMaskFromId to turn an ID into a mask
uint64_t ulButtonPressed;
uint64_t ulButtonTouched;
// Axis data for the controller's analog inputs
VRControllerAxis_t rAxis[ k_unControllerStateAxisCount ];
};
#if defined(__linux__) || defined(__APPLE__)
#pragma pack( pop )
#endif
typedef VRControllerState001_t VRControllerState_t;
/** determines how to provide output to the application of various event processing functions. */
enum EVRControllerEventOutputType
{
ControllerEventOutput_OSEvents = 0,
ControllerEventOutput_VREvents = 1,
};
/** Collision Bounds Style */
enum ECollisionBoundsStyle
{
COLLISION_BOUNDS_STYLE_BEGINNER = 0,
COLLISION_BOUNDS_STYLE_INTERMEDIATE,
COLLISION_BOUNDS_STYLE_SQUARES,
COLLISION_BOUNDS_STYLE_ADVANCED,
COLLISION_BOUNDS_STYLE_NONE,
COLLISION_BOUNDS_STYLE_COUNT
};
/** used to refer to a single VR overlay */
typedef uint64_t VROverlayHandle_t;
static const VROverlayHandle_t k_ulOverlayHandleInvalid = 0;
/** Errors that can occur around VR overlays */
enum EVROverlayError
{
VROverlayError_None = 0,
VROverlayError_UnknownOverlay = 10,
VROverlayError_InvalidHandle = 11,
VROverlayError_PermissionDenied = 12,
VROverlayError_OverlayLimitExceeded = 13, // No more overlays could be created because the maximum number already exist
VROverlayError_WrongVisibilityType = 14,
VROverlayError_KeyTooLong = 15,
VROverlayError_NameTooLong = 16,
VROverlayError_KeyInUse = 17,
VROverlayError_WrongTransformType = 18,
VROverlayError_InvalidTrackedDevice = 19,
VROverlayError_InvalidParameter = 20,
VROverlayError_ThumbnailCantBeDestroyed = 21,
VROverlayError_ArrayTooSmall = 22,
VROverlayError_RequestFailed = 23,
VROverlayError_InvalidTexture = 24,
VROverlayError_UnableToLoadFile = 25,
VROverlayError_KeyboardAlreadyInUse = 26,
VROverlayError_NoNeighbor = 27,
VROverlayError_TooManyMaskPrimitives = 29,
VROverlayError_BadMaskPrimitive = 30,
VROverlayError_TextureAlreadyLocked = 31,
VROverlayError_TextureLockCapacityReached = 32,
VROverlayError_TextureNotLocked = 33,
};
/** enum values to pass in to VR_Init to identify whether the application will
* draw a 3D scene. */
enum EVRApplicationType
{
VRApplication_Other = 0, // Some other kind of application that isn't covered by the other entries
VRApplication_Scene = 1, // Application will submit 3D frames
VRApplication_Overlay = 2, // Application only interacts with overlays
VRApplication_Background = 3, // Application should not start SteamVR if it's not already running, and should not
// keep it running if everything else quits.
VRApplication_Utility = 4, // Init should not try to load any drivers. The application needs access to utility
// interfaces (like IVRSettings and IVRApplications) but not hardware.
VRApplication_VRMonitor = 5, // Reserved for vrmonitor
VRApplication_SteamWatchdog = 6,// Reserved for Steam
VRApplication_Bootstrapper = 7, // reserved for vrstartup
VRApplication_WebHelper = 8, // reserved for vrwebhelper
VRApplication_OpenXRInstance = 9, // reserved for openxr (created instance, but not session yet)
VRApplication_OpenXRScene = 10, // reserved for openxr (started session)
VRApplication_OpenXROverlay = 11, // reserved for openxr (started overlay session)
VRApplication_Prism = 12, // reserved for the vrprismhost process
VRApplication_Max
};
/** returns true if the specified application type is one of the
* OpenXR types */
inline bool IsOpenXRAppType( EVRApplicationType eType )
{
return eType == VRApplication_OpenXRInstance
|| eType == VRApplication_OpenXRScene
|| eType == VRApplication_OpenXROverlay;
}
/** error codes for firmware */
enum EVRFirmwareError
{
VRFirmwareError_None = 0,
VRFirmwareError_Success = 1,
VRFirmwareError_Fail = 2,
};
/** error codes for notifications */
enum EVRNotificationError
{
VRNotificationError_OK = 0,
VRNotificationError_InvalidNotificationId = 100,
VRNotificationError_NotificationQueueFull = 101,
VRNotificationError_InvalidOverlayHandle = 102,
VRNotificationError_SystemWithUserValueAlreadyExists = 103,
};
enum EVRSkeletalMotionRange
{
// The range of motion of the skeleton takes into account any physical limits imposed by
// the controller itself. This will tend to be the most accurate pose compared to the user's
// actual hand pose, but might not allow a closed fist for example
VRSkeletalMotionRange_WithController = 0,
// Retarget the range of motion provided by the input device to make the hand appear to move
// as if it was not holding a controller. eg: map "hand grasping controller" to "closed fist"
VRSkeletalMotionRange_WithoutController = 1,
};
enum EVRSkeletalTrackingLevel
{
// body part location can't be directly determined by the device. Any skeletal pose provided by
// the device is estimated by assuming the position required to active buttons, triggers, joysticks,
// or other input sensors.
// E.g. Vive Controller, Gamepad
VRSkeletalTracking_Estimated = 0,
// body part location can be measured directly but with fewer degrees of freedom than the actual body
// part. Certain body part positions may be unmeasured by the device and estimated from other input data.
// E.g. Index Controllers, gloves that only measure finger curl
VRSkeletalTracking_Partial = 1,
// Body part location can be measured directly throughout the entire range of motion of the body part.
// E.g. Mocap suit for the full body, gloves that measure rotation of each finger segment
VRSkeletalTracking_Full = 2,
VRSkeletalTrackingLevel_Count,
VRSkeletalTrackingLevel_Max = VRSkeletalTrackingLevel_Count - 1
};
/** Type used for referring to bones by their index */
typedef int32_t BoneIndex_t;
const BoneIndex_t k_unInvalidBoneIndex = -1;
/** error codes returned by Vr_Init */
// Please add adequate error description to https://developer.valvesoftware.com/w/index.php?title=Category:SteamVRHelp
enum EVRInitError
{
VRInitError_None = 0,
VRInitError_Unknown = 1,
VRInitError_Init_InstallationNotFound = 100,
VRInitError_Init_InstallationCorrupt = 101,
VRInitError_Init_VRClientDLLNotFound = 102,
VRInitError_Init_FileNotFound = 103,
VRInitError_Init_FactoryNotFound = 104,
VRInitError_Init_InterfaceNotFound = 105,
VRInitError_Init_InvalidInterface = 106,
VRInitError_Init_UserConfigDirectoryInvalid = 107,
VRInitError_Init_HmdNotFound = 108,
VRInitError_Init_NotInitialized = 109,
VRInitError_Init_PathRegistryNotFound = 110,
VRInitError_Init_NoConfigPath = 111,
VRInitError_Init_NoLogPath = 112,
VRInitError_Init_PathRegistryNotWritable = 113,
VRInitError_Init_AppInfoInitFailed = 114,
VRInitError_Init_Retry = 115, // Used internally to cause retries to vrserver
VRInitError_Init_InitCanceledByUser = 116, // The calling application should silently exit. The user canceled app startup
VRInitError_Init_AnotherAppLaunching = 117,
VRInitError_Init_SettingsInitFailed = 118,
VRInitError_Init_ShuttingDown = 119,
VRInitError_Init_TooManyObjects = 120,
VRInitError_Init_NoServerForBackgroundApp = 121,
VRInitError_Init_NotSupportedWithCompositor = 122,
VRInitError_Init_NotAvailableToUtilityApps = 123,
VRInitError_Init_Internal = 124,
VRInitError_Init_HmdDriverIdIsNone = 125,
VRInitError_Init_HmdNotFoundPresenceFailed = 126,
VRInitError_Init_VRMonitorNotFound = 127,
VRInitError_Init_VRMonitorStartupFailed = 128,
VRInitError_Init_LowPowerWatchdogNotSupported = 129,
VRInitError_Init_InvalidApplicationType = 130,
VRInitError_Init_NotAvailableToWatchdogApps = 131,
VRInitError_Init_WatchdogDisabledInSettings = 132,
VRInitError_Init_VRDashboardNotFound = 133,
VRInitError_Init_VRDashboardStartupFailed = 134,
VRInitError_Init_VRHomeNotFound = 135,
VRInitError_Init_VRHomeStartupFailed = 136,
VRInitError_Init_RebootingBusy = 137,
VRInitError_Init_FirmwareUpdateBusy = 138,
VRInitError_Init_FirmwareRecoveryBusy = 139,
VRInitError_Init_USBServiceBusy = 140,
VRInitError_Init_VRWebHelperStartupFailed = 141,
VRInitError_Init_TrackerManagerInitFailed = 142,
VRInitError_Init_AlreadyRunning = 143,
VRInitError_Init_FailedForVrMonitor = 144,
VRInitError_Init_PropertyManagerInitFailed = 145,
VRInitError_Init_WebServerFailed = 146,
VRInitError_Init_IllegalTypeTransition = 147,
VRInitError_Init_MismatchedRuntimes = 148,
VRInitError_Init_InvalidProcessId = 149,
VRInitError_Init_VRServiceStartupFailed = 150,
VRInitError_Init_PrismNeedsNewDrivers = 151,
VRInitError_Init_PrismStartupTimedOut = 152,
VRInitError_Init_CouldNotStartPrism = 153,
VRInitError_Init_CreateDriverDirectDeviceFailed = 154,
VRInitError_Init_PrismExitedUnexpectedly = 155,
VRInitError_Driver_Failed = 200,
VRInitError_Driver_Unknown = 201,
VRInitError_Driver_HmdUnknown = 202,
VRInitError_Driver_NotLoaded = 203,
VRInitError_Driver_RuntimeOutOfDate = 204,
VRInitError_Driver_HmdInUse = 205,
VRInitError_Driver_NotCalibrated = 206,
VRInitError_Driver_CalibrationInvalid = 207,
VRInitError_Driver_HmdDisplayNotFound = 208,
VRInitError_Driver_TrackedDeviceInterfaceUnknown = 209,
// VRInitError_Driver_HmdDisplayNotFoundAfterFix = 210, // not needed: here for historic reasons
VRInitError_Driver_HmdDriverIdOutOfBounds = 211,
VRInitError_Driver_HmdDisplayMirrored = 212,
VRInitError_Driver_HmdDisplayNotFoundLaptop = 213,
// Never make error 259 because we return it from main and it would conflict with STILL_ACTIVE
VRInitError_IPC_ServerInitFailed = 300,
VRInitError_IPC_ConnectFailed = 301,
VRInitError_IPC_SharedStateInitFailed = 302,
VRInitError_IPC_CompositorInitFailed = 303,
VRInitError_IPC_MutexInitFailed = 304,
VRInitError_IPC_Failed = 305,
VRInitError_IPC_CompositorConnectFailed = 306,
VRInitError_IPC_CompositorInvalidConnectResponse = 307,
VRInitError_IPC_ConnectFailedAfterMultipleAttempts = 308,
VRInitError_IPC_ConnectFailedAfterTargetExited = 309,
VRInitError_IPC_NamespaceUnavailable = 310,
VRInitError_Compositor_Failed = 400,
VRInitError_Compositor_D3D11HardwareRequired = 401,
VRInitError_Compositor_FirmwareRequiresUpdate = 402,
VRInitError_Compositor_OverlayInitFailed = 403,
VRInitError_Compositor_ScreenshotsInitFailed = 404,
VRInitError_Compositor_UnableToCreateDevice = 405,
VRInitError_Compositor_SharedStateIsNull = 406,
VRInitError_Compositor_NotificationManagerIsNull = 407,
VRInitError_Compositor_ResourceManagerClientIsNull = 408,
VRInitError_Compositor_MessageOverlaySharedStateInitFailure = 409,
VRInitError_Compositor_PropertiesInterfaceIsNull = 410,
VRInitError_Compositor_CreateFullscreenWindowFailed = 411,
VRInitError_Compositor_SettingsInterfaceIsNull = 412,
VRInitError_Compositor_FailedToShowWindow = 413,
VRInitError_Compositor_DistortInterfaceIsNull = 414,
VRInitError_Compositor_DisplayFrequencyFailure = 415,
VRInitError_Compositor_RendererInitializationFailed = 416,
VRInitError_Compositor_DXGIFactoryInterfaceIsNull = 417,
VRInitError_Compositor_DXGIFactoryCreateFailed = 418,
VRInitError_Compositor_DXGIFactoryQueryFailed = 419,
VRInitError_Compositor_InvalidAdapterDesktop = 420,
VRInitError_Compositor_InvalidHmdAttachment = 421,
VRInitError_Compositor_InvalidOutputDesktop = 422,
VRInitError_Compositor_InvalidDeviceProvided = 423,
VRInitError_Compositor_D3D11RendererInitializationFailed = 424,
VRInitError_Compositor_FailedToFindDisplayMode = 425,
VRInitError_Compositor_FailedToCreateSwapChain = 426,
VRInitError_Compositor_FailedToGetBackBuffer = 427,
VRInitError_Compositor_FailedToCreateRenderTarget = 428,
VRInitError_Compositor_FailedToCreateDXGI2SwapChain = 429,
VRInitError_Compositor_FailedtoGetDXGI2BackBuffer = 430,
VRInitError_Compositor_FailedToCreateDXGI2RenderTarget = 431,
VRInitError_Compositor_FailedToGetDXGIDeviceInterface = 432,
VRInitError_Compositor_SelectDisplayMode = 433,
VRInitError_Compositor_FailedToCreateNvAPIRenderTargets = 434,
VRInitError_Compositor_NvAPISetDisplayMode = 435,
VRInitError_Compositor_FailedToCreateDirectModeDisplay = 436,
VRInitError_Compositor_InvalidHmdPropertyContainer = 437,
VRInitError_Compositor_UpdateDisplayFrequency = 438,
VRInitError_Compositor_CreateRasterizerState = 439,
VRInitError_Compositor_CreateWireframeRasterizerState = 440,
VRInitError_Compositor_CreateSamplerState = 441,
VRInitError_Compositor_CreateClampToBorderSamplerState = 442,
VRInitError_Compositor_CreateAnisoSamplerState = 443,
VRInitError_Compositor_CreateOverlaySamplerState = 444,
VRInitError_Compositor_CreatePanoramaSamplerState = 445,
VRInitError_Compositor_CreateFontSamplerState = 446,
VRInitError_Compositor_CreateNoBlendState = 447,
VRInitError_Compositor_CreateBlendState = 448,
VRInitError_Compositor_CreateAlphaBlendState = 449,
VRInitError_Compositor_CreateBlendStateMaskR = 450,
VRInitError_Compositor_CreateBlendStateMaskG = 451,
VRInitError_Compositor_CreateBlendStateMaskB = 452,
VRInitError_Compositor_CreateDepthStencilState = 453,
VRInitError_Compositor_CreateDepthStencilStateNoWrite = 454,
VRInitError_Compositor_CreateDepthStencilStateNoDepth = 455,
VRInitError_Compositor_CreateFlushTexture = 456,
VRInitError_Compositor_CreateDistortionSurfaces = 457,
VRInitError_Compositor_CreateConstantBuffer = 458,
VRInitError_Compositor_CreateHmdPoseConstantBuffer = 459,
VRInitError_Compositor_CreateHmdPoseStagingConstantBuffer = 460,
VRInitError_Compositor_CreateSharedFrameInfoConstantBuffer = 461,
VRInitError_Compositor_CreateOverlayConstantBuffer = 462,
VRInitError_Compositor_CreateSceneTextureIndexConstantBuffer = 463,
VRInitError_Compositor_CreateReadableSceneTextureIndexConstantBuffer = 464,
VRInitError_Compositor_CreateLayerGraphicsTextureIndexConstantBuffer = 465,
VRInitError_Compositor_CreateLayerComputeTextureIndexConstantBuffer = 466,
VRInitError_Compositor_CreateLayerComputeSceneTextureIndexConstantBuffer = 467,
VRInitError_Compositor_CreateComputeHmdPoseConstantBuffer = 468,
VRInitError_Compositor_CreateGeomConstantBuffer = 469,
VRInitError_Compositor_CreatePanelMaskConstantBuffer = 470,
VRInitError_Compositor_CreatePixelSimUBO = 471,
VRInitError_Compositor_CreateMSAARenderTextures = 472,
VRInitError_Compositor_CreateResolveRenderTextures = 473,
VRInitError_Compositor_CreateComputeResolveRenderTextures = 474,
VRInitError_Compositor_CreateDriverDirectModeResolveTextures = 475,
VRInitError_Compositor_OpenDriverDirectModeResolveTextures = 476,
VRInitError_Compositor_CreateFallbackSyncTexture = 477,
VRInitError_Compositor_ShareFallbackSyncTexture = 478,
VRInitError_Compositor_CreateOverlayIndexBuffer = 479,
VRInitError_Compositor_CreateOverlayVertexBuffer = 480,
VRInitError_Compositor_CreateTextVertexBuffer = 481,
VRInitError_Compositor_CreateTextIndexBuffer = 482,
VRInitError_Compositor_CreateMirrorTextures = 483,
VRInitError_Compositor_CreateLastFrameRenderTexture = 484,
VRInitError_Compositor_CreateMirrorOverlay = 485,
VRInitError_Compositor_FailedToCreateVirtualDisplayBackbuffer = 486,
VRInitError_Compositor_DisplayModeNotSupported = 487,
VRInitError_Compositor_CreateOverlayInvalidCall = 488,
VRInitError_Compositor_CreateOverlayAlreadyInitialized = 489,
VRInitError_Compositor_FailedToCreateMailbox = 490,
VRInitError_Compositor_WindowInterfaceIsNull = 491,
VRInitError_Compositor_SystemLayerCreateInstance = 492,
VRInitError_Compositor_SystemLayerCreateSession = 493,
VRInitError_VendorSpecific_UnableToConnectToOculusRuntime = 1000,
VRInitError_VendorSpecific_WindowsNotInDevMode = 1001,
VRInitError_VendorSpecific_HmdFound_CantOpenDevice = 1101,
VRInitError_VendorSpecific_HmdFound_UnableToRequestConfigStart = 1102,
VRInitError_VendorSpecific_HmdFound_NoStoredConfig = 1103,
VRInitError_VendorSpecific_HmdFound_ConfigTooBig = 1104,
VRInitError_VendorSpecific_HmdFound_ConfigTooSmall = 1105,
VRInitError_VendorSpecific_HmdFound_UnableToInitZLib = 1106,
VRInitError_VendorSpecific_HmdFound_CantReadFirmwareVersion = 1107,
VRInitError_VendorSpecific_HmdFound_UnableToSendUserDataStart = 1108,
VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataStart = 1109,
VRInitError_VendorSpecific_HmdFound_UnableToGetUserDataNext = 1110,
VRInitError_VendorSpecific_HmdFound_UserDataAddressRange = 1111,
VRInitError_VendorSpecific_HmdFound_UserDataError = 1112,
VRInitError_VendorSpecific_HmdFound_ConfigFailedSanityCheck = 1113,
VRInitError_VendorSpecific_OculusRuntimeBadInstall = 1114,
VRInitError_Steam_SteamInstallationNotFound = 2000,
// Strictly a placeholder
VRInitError_LastError
};
enum EVRScreenshotType
{
VRScreenshotType_None = 0,
VRScreenshotType_Mono = 1, // left eye only
VRScreenshotType_Stereo = 2,
VRScreenshotType_Cubemap = 3,
VRScreenshotType_MonoPanorama = 4,
VRScreenshotType_StereoPanorama = 5
};
enum EVRScreenshotPropertyFilenames
{
VRScreenshotPropertyFilenames_Preview = 0,
VRScreenshotPropertyFilenames_VR = 1,
};
enum EVRTrackedCameraError
{
VRTrackedCameraError_None = 0,
VRTrackedCameraError_OperationFailed = 100,
VRTrackedCameraError_InvalidHandle = 101,
VRTrackedCameraError_InvalidFrameHeaderVersion = 102,
VRTrackedCameraError_OutOfHandles = 103,
VRTrackedCameraError_IPCFailure = 104,
VRTrackedCameraError_NotSupportedForThisDevice = 105,
VRTrackedCameraError_SharedMemoryFailure = 106,
VRTrackedCameraError_FrameBufferingFailure = 107,
VRTrackedCameraError_StreamSetupFailure = 108,
VRTrackedCameraError_InvalidGLTextureId = 109,
VRTrackedCameraError_InvalidSharedTextureHandle = 110,
VRTrackedCameraError_FailedToGetGLTextureId = 111,
VRTrackedCameraError_SharedTextureFailure = 112,
VRTrackedCameraError_NoFrameAvailable = 113,
VRTrackedCameraError_InvalidArgument = 114,
VRTrackedCameraError_InvalidFrameBufferSize = 115,
};
enum EVRTrackedCameraFrameLayout
{
EVRTrackedCameraFrameLayout_Mono = 0x0001,
EVRTrackedCameraFrameLayout_Stereo = 0x0002,
EVRTrackedCameraFrameLayout_VerticalLayout = 0x0010, // Stereo frames are Top/Bottom (left/right)
EVRTrackedCameraFrameLayout_HorizontalLayout = 0x0020, // Stereo frames are Left/Right
};
enum EVRTrackedCameraFrameType
{
VRTrackedCameraFrameType_Distorted = 0, // This is the camera video frame size in pixels, still distorted.
VRTrackedCameraFrameType_Undistorted, // In pixels, an undistorted inscribed rectangle region without invalid regions. This size is subject to changes shortly.
VRTrackedCameraFrameType_MaximumUndistorted, // In pixels, maximum undistorted with invalid regions. Non zero alpha component identifies valid regions.
MAX_CAMERA_FRAME_TYPES
};
enum EVRDistortionFunctionType
{
VRDistortionFunctionType_None,
VRDistortionFunctionType_FTheta,
VRDistortionFunctionType_Extended_FTheta,
MAX_DISTORTION_FUNCTION_TYPES,
};
static const uint32_t k_unMaxDistortionFunctionParameters = 8;
typedef uint64_t TrackedCameraHandle_t;
#define INVALID_TRACKED_CAMERA_HANDLE ((vr::TrackedCameraHandle_t)0)
struct CameraVideoStreamFrameHeader_t
{
EVRTrackedCameraFrameType eFrameType;
uint32_t nWidth;
uint32_t nHeight;
uint32_t nBytesPerPixel;
uint32_t nFrameSequence;
TrackedDevicePose_t trackedDevicePose;
uint64_t ulFrameExposureTime; // mid-point of the exposure of the image in host system ticks
};
// Screenshot types
typedef uint32_t ScreenshotHandle_t;
static const uint32_t k_unScreenshotHandleInvalid = 0;
/** Compositor frame timing reprojection flags. */
const uint32_t VRCompositor_ReprojectionReason_Cpu = 0x01;
const uint32_t VRCompositor_ReprojectionReason_Gpu = 0x02;
const uint32_t VRCompositor_ReprojectionAsync = 0x04; // This flag indicates the async reprojection mode is active,
// but does not indicate if reprojection actually happened or not.
// Use the ReprojectionReason flags above to check if reprojection
// was actually applied (i.e. scene texture was reused).
// NumFramePresents > 1 also indicates the scene texture was reused,
// and also the number of times that it was presented in total.
const uint32_t VRCompositor_ReprojectionMotion = 0x08; // This flag indicates whether or not motion smoothing was triggered for this frame
const uint32_t VRCompositor_PredictionMask = 0xF0; // The runtime may predict more than one frame (up to four) ahead if
// it detects the application is taking too long to render. These two
// bits will contain the count of additional frames (normally zero).
// Use the VR_COMPOSITOR_ADDITIONAL_PREDICTED_FRAMES macro to read from
// the latest frame timing entry.
const uint32_t VRCompositor_ThrottleMask = 0xF00; // Number of frames the compositor is throttling the application.
// Use the VR_COMPOSITOR_NUMBER_OF_THROTTLED_FRAMES macro to read from
// the latest frame timing entry.
#define VR_COMPOSITOR_ADDITIONAL_PREDICTED_FRAMES( timing ) ( ( ( timing ).m_nReprojectionFlags & vr::VRCompositor_PredictionMask ) >> 4 )
#define VR_COMPOSITOR_NUMBER_OF_THROTTLED_FRAMES( timing ) ( ( ( timing ).m_nReprojectionFlags & vr::VRCompositor_ThrottleMask ) >> 8 )
/** Provides a single frame's timing information to the app */
struct Compositor_FrameTiming
{
uint32_t m_nSize; // Set to sizeof( Compositor_FrameTiming )
uint32_t m_nFrameIndex;
uint32_t m_nNumFramePresents; // number of times this frame was presented
uint32_t m_nNumMisPresented; // number of times this frame was presented on a vsync other than it was originally predicted to
uint32_t m_nNumDroppedFrames; // number of additional times previous frame was scanned out
uint32_t m_nReprojectionFlags;
/** Absolute time reference for comparing frames. This aligns with the vsync that running start is relative to. */
double m_flSystemTimeInSeconds;
/** These times may include work from other processes due to OS scheduling.
* The fewer packets of work these are broken up into, the less likely this will happen.
* GPU work can be broken up by calling Flush. This can sometimes be useful to get the GPU started
* processing that work earlier in the frame. */
float m_flPreSubmitGpuMs; // time spent rendering the scene (gpu work submitted between WaitGetPoses and second Submit)
float m_flPostSubmitGpuMs; // additional time spent rendering by application (e.g. companion window)
float m_flTotalRenderGpuMs; // time between work submitted immediately after present (ideally vsync) until the end of compositor submitted work
float m_flCompositorRenderGpuMs; // time spend performing distortion correction, rendering chaperone, overlays, etc.
float m_flCompositorRenderCpuMs; // time spent on cpu submitting the above work for this frame
float m_flCompositorIdleCpuMs; // time spent waiting for running start (application could have used this much more time)
/** Miscellaneous measured intervals. */
float m_flClientFrameIntervalMs; // time between calls to WaitGetPoses
float m_flPresentCallCpuMs; // time blocked on call to present (usually 0.0, but can go long)
float m_flWaitForPresentCpuMs; // time spent spin-waiting for frame index to change (not near-zero indicates wait object failure)
float m_flSubmitFrameMs; // time spent in IVRCompositor::Submit (not near-zero indicates driver issue)
/** The following are all relative to this frame's SystemTimeInSeconds */
float m_flWaitGetPosesCalledMs;
float m_flNewPosesReadyMs;
float m_flNewFrameReadyMs; // second call to IVRCompositor::Submit
float m_flCompositorUpdateStartMs;
float m_flCompositorUpdateEndMs;
float m_flCompositorRenderStartMs;
vr::TrackedDevicePose_t m_HmdPose; // pose used by app to render this frame
uint32_t m_nNumVSyncsReadyForUse;
uint32_t m_nNumVSyncsToFirstView;
};
/** Provides compositor benchmark results to the app */
struct Compositor_BenchmarkResults
{
float m_flMegaPixelsPerSecond; // Measurement of GPU MP/s performed by compositor benchmark
float m_flHmdRecommendedMegaPixelsPerSecond; // Recommended default MP/s given the HMD resolution, refresh, and panel mask.
};
/** Frame timing data provided by direct mode drivers. */
struct DriverDirectMode_FrameTiming
{
uint32_t m_nSize; // Set to sizeof( DriverDirectMode_FrameTiming )
uint32_t m_nNumFramePresents; // number of times frame was presented
uint32_t m_nNumMisPresented; // number of times frame was presented on a vsync other than it was originally predicted to
uint32_t m_nNumDroppedFrames; // number of additional times previous frame was scanned out (i.e. compositor missed vsync)
uint32_t m_nReprojectionFlags;
};
/** These flags will be set on DriverDirectMode_FrameTiming::m_nReprojectionFlags when IVRDriverDirectModeComponent::GetFrameTiming is called for drivers to optionally respond to. */
const uint32_t VRCompositor_ReprojectionMotion_Enabled = 0x100; // Motion Smoothing is enabled in the UI for the currently running application
const uint32_t VRCompositor_ReprojectionMotion_ForcedOn = 0x200; // Motion Smoothing is forced on in the UI for the currently running application
const uint32_t VRCompositor_ReprojectionMotion_AppThrottled = 0x400; // Application is requesting throttling via ForceInterleavedReprojectionOn
enum EVSync
{
VSync_None,
VSync_WaitRender, // block following render work until vsync
VSync_NoWaitRender, // do not block following render work (allow to get started early)
};
enum EVRMuraCorrectionMode
{
EVRMuraCorrectionMode_Default = 0,
EVRMuraCorrectionMode_NoCorrection
};
/** raw IMU data provided by IVRIOBuffer from paths to tracked devices with IMUs */
enum Imu_OffScaleFlags
{
OffScale_AccelX = 0x01,
OffScale_AccelY = 0x02,
OffScale_AccelZ = 0x04,
OffScale_GyroX = 0x08,
OffScale_GyroY = 0x10,
OffScale_GyroZ = 0x20,
};
struct ImuSample_t
{
double fSampleTime;
HmdVector3d_t vAccel;
HmdVector3d_t vGyro;
uint32_t unOffScaleFlags;
};
#pragma pack( pop )
// figure out how to import from the VR API dll
#if defined(_WIN32)
#if !defined(OPENVR_BUILD_STATIC)
#ifdef VR_API_EXPORT
#define VR_INTERFACE extern "C" __declspec( dllexport )
#else
#define VR_INTERFACE extern "C" __declspec( dllimport )
#endif
#else
#define VR_INTERFACE extern "C"
#endif
#elif defined(__GNUC__) || defined(COMPILER_GCC) || defined(__APPLE__)
#ifdef VR_API_EXPORT
#define VR_INTERFACE extern "C" __attribute__((visibility("default")))
#else
#define VR_INTERFACE extern "C"
#endif
#else
#error "Unsupported Platform."
#endif
#if defined( _WIN32 )
#define VR_CALLTYPE __cdecl
#else
#define VR_CALLTYPE
#endif
} // namespace vr
#endif // _INCLUDE_VRTYPES_H
// vrannotation.h
#ifdef API_GEN
# define VR_CLANG_ATTR(ATTR) __attribute__((annotate( ATTR )))
#else
# define VR_CLANG_ATTR(ATTR)
#endif
#define VR_METHOD_DESC(DESC) VR_CLANG_ATTR( "desc:" #DESC ";" )
#define VR_IGNOREATTR() VR_CLANG_ATTR( "ignore" )
#define VR_OUT_STRUCT() VR_CLANG_ATTR( "out_struct: ;" )
#define VR_OUT_STRING() VR_CLANG_ATTR( "out_string: ;" )
#define VR_OUT_ARRAY_CALL(COUNTER,FUNCTION,PARAMS) VR_CLANG_ATTR( "out_array_call:" #COUNTER "," #FUNCTION "," #PARAMS ";" )
#define VR_OUT_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "out_array_count:" #COUNTER ";" )
#define VR_ARRAY_COUNT(COUNTER) VR_CLANG_ATTR( "array_count:" #COUNTER ";" )
#define VR_ARRAY_COUNT_D(COUNTER, DESC) VR_CLANG_ATTR( "array_count:" #COUNTER ";desc:" #DESC )
#define VR_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "buffer_count:" #COUNTER ";" )
#define VR_OUT_BUFFER_COUNT(COUNTER) VR_CLANG_ATTR( "out_buffer_count:" #COUNTER ";" )
#define VR_OUT_STRING_COUNT(COUNTER) VR_CLANG_ATTR( "out_string_count:" #COUNTER ";" )
// vrtrackedcameratypes.h
#ifndef _VRTRACKEDCAMERATYPES_H
#define _VRTRACKEDCAMERATYPES_H
namespace vr
{
#pragma pack( push, 8 )
enum ECameraVideoStreamFormat
{
CVS_FORMAT_UNKNOWN = 0,
CVS_FORMAT_RAW10 = 1, // 10 bits per pixel
CVS_FORMAT_NV12 = 2, // 12 bits per pixel
CVS_FORMAT_RGB24 = 3, // 24 bits per pixel
CVS_FORMAT_NV12_2 = 4, // 12 bits per pixel, 2x height
CVS_FORMAT_YUYV16 = 5, // 16 bits per pixel
CVS_FORMAT_BAYER16BG = 6, // 16 bits per pixel, 10-bit BG-format Bayer, see https://docs.opencv.org/3.1.0/de/d25/imgproc_color_conversions.html
CVS_FORMAT_MJPEG = 7, // variable-sized MJPEG Open DML format, see https://www.loc.gov/preservation/digital/formats/fdd/fdd000063.shtml
CVS_MAX_FORMATS
};
enum ECameraCompatibilityMode
{
CAMERA_COMPAT_MODE_BULK_DEFAULT = 0,
CAMERA_COMPAT_MODE_BULK_64K_DMA = 1,
CAMERA_COMPAT_MODE_BULK_16K_DMA = 2,
CAMERA_COMPAT_MODE_BULK_8K_DMA = 3,
CAMERA_COMPAT_MODE_ISO_52FPS = 4,
CAMERA_COMPAT_MODE_ISO_50FPS = 5,
CAMERA_COMPAT_MODE_ISO_48FPS = 6,
CAMERA_COMPAT_MODE_ISO_46FPS = 7,
CAMERA_COMPAT_MODE_ISO_44FPS = 8,
CAMERA_COMPAT_MODE_ISO_42FPS = 9,
CAMERA_COMPAT_MODE_ISO_40FPS = 10,
CAMERA_COMPAT_MODE_ISO_35FPS = 11,
CAMERA_COMPAT_MODE_ISO_30FPS = 12,
CAMERA_COMPAT_MODE_ISO_15FPS = 13,
MAX_CAMERA_COMPAT_MODES
};
enum ECameraRoomViewStyle
{
CAMERA_ROOMVIEW_STYLE_DEFAULT = 0,
CAMERA_ROOMVIEW_STYLE_EDGE_A = 1,
CAMERA_ROOMVIEW_STYLE_EDGE_B = 2,
CAMERA_ROOMVIEW_STYLE_VIDEO_TRANSLUSCENT = 3,
CAMERA_ROOMVIEW_STYLE_VIDEO_OPAQUE = 4,
CAMERA_ROOMVIEW_STYLE_COUNT = 5,
};
#ifdef _MSC_VER
#define VR_CAMERA_DECL_ALIGN( x ) __declspec( align( x ) )
#else
#define VR_CAMERA_DECL_ALIGN( x ) //
#endif
static const uint32_t k_unMaxCameras = 4;
static const uint32_t k_unMaxCameraFrameSharedHandles = 4;
VR_CAMERA_DECL_ALIGN( 8 ) struct CameraVideoStreamFrame_t
{
ECameraVideoStreamFormat m_nStreamFormat;
uint32_t m_nWidth;
uint32_t m_nHeight;
uint32_t m_nImageDataSize; // Based on stream format, width, height
uint32_t m_nFrameSequence; // Starts from 0 when stream starts.
uint32_t m_nBufferIndex; // Identifies which buffer the image data is hosted
uint32_t m_nBufferCount; // Total number of configured buffers
uint32_t m_nExposureTime;
uint32_t m_nISPFrameTimeStamp; // Driver provided time stamp per driver centric time base
uint32_t m_nISPReferenceTimeStamp;
uint32_t m_nSyncCounter;
uint32_t m_nCamSyncEvents;
uint32_t m_nISPSyncEvents;
double m_flReferenceCamSyncTime;
double m_flFrameElapsedTime; // Starts from 0 when stream starts. In seconds.
double m_flFrameDeliveryRate;
double m_flFrameCaptureTime_DriverAbsolute; // In USB time, via AuxEvent
double m_flFrameCaptureTime_ServerRelative; // In System time within the server
uint64_t m_nFrameCaptureTicks_ServerAbsolute; // In system ticks within the server
double m_flFrameCaptureTime_ClientRelative; // At the client, relative to when the frame was exposed/captured.
double m_flSyncMarkerError;
TrackedDevicePose_t m_RawTrackedDevicePose; // Raw-and-uncalibrated pose, supplied by HMD layer when used as a tracked camera
uint64_t m_pImageData;
};
#pragma pack( pop )
}
#endif // _VRTRACKEDCAMERATYPES_H
// ivrsettings.h
#include <string>
namespace vr
{
enum EVRSettingsError
{
VRSettingsError_None = 0,
VRSettingsError_IPCFailed = 1,
VRSettingsError_WriteFailed = 2,
VRSettingsError_ReadFailed = 3,
VRSettingsError_JsonParseFailed = 4,
VRSettingsError_UnsetSettingHasNoDefault = 5, // This will be returned if the setting does not appear in the appropriate default file and has not been set
};
// The maximum length of a settings key
static const uint32_t k_unMaxSettingsKeyLength = 128;
class IVRSettings
{
public:
virtual const char *GetSettingsErrorNameFromEnum( EVRSettingsError eError ) = 0;
virtual void SetBool( const char *pchSection, const char *pchSettingsKey, bool bValue, EVRSettingsError *peError = nullptr ) = 0;
virtual void SetInt32( const char *pchSection, const char *pchSettingsKey, int32_t nValue, EVRSettingsError *peError = nullptr ) = 0;
virtual void SetFloat( const char *pchSection, const char *pchSettingsKey, float flValue, EVRSettingsError *peError = nullptr ) = 0;
virtual void SetString( const char *pchSection, const char *pchSettingsKey, const char *pchValue, EVRSettingsError *peError = nullptr ) = 0;
// Users of the system need to provide a proper default in default.vrsettings in the resources/settings/ directory
// of either the runtime or the driver_xxx directory. Otherwise the default will be false, 0, 0.0 or ""
virtual bool GetBool( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0;
virtual int32_t GetInt32( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0;
virtual float GetFloat( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0;
virtual void GetString( const char *pchSection, const char *pchSettingsKey, VR_OUT_STRING() char *pchValue, uint32_t unValueLen, EVRSettingsError *peError = nullptr ) = 0;
virtual void RemoveSection( const char *pchSection, EVRSettingsError *peError = nullptr ) = 0;
virtual void RemoveKeyInSection( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr ) = 0;
};
//-----------------------------------------------------------------------------
static const char * const IVRSettings_Version = "IVRSettings_003";
class CVRSettingHelper
{
IVRSettings *m_pSettings;
public:
CVRSettingHelper( IVRSettings *pSettings )
{
m_pSettings = pSettings;
}
const char *GetSettingsErrorNameFromEnum( EVRSettingsError eError )
{
return m_pSettings->GetSettingsErrorNameFromEnum( eError );
}
void SetBool( const char *pchSection, const char *pchSettingsKey, bool bValue, EVRSettingsError *peError = nullptr )
{
m_pSettings->SetBool( pchSection, pchSettingsKey, bValue, peError );
}
void SetInt32( const char *pchSection, const char *pchSettingsKey, int32_t nValue, EVRSettingsError *peError = nullptr )
{
m_pSettings->SetInt32( pchSection, pchSettingsKey, nValue, peError );
}
void SetFloat( const char *pchSection, const char *pchSettingsKey, float flValue, EVRSettingsError *peError = nullptr )
{
m_pSettings->SetFloat( pchSection, pchSettingsKey, flValue, peError );
}
void SetString( const char *pchSection, const char *pchSettingsKey, const char *pchValue, EVRSettingsError *peError = nullptr )
{
m_pSettings->SetString( pchSection, pchSettingsKey, pchValue, peError );
}
void SetString( const std::string & sSection, const std::string & sSettingsKey, const std::string & sValue, EVRSettingsError *peError = nullptr )
{
m_pSettings->SetString( sSection.c_str(), sSettingsKey.c_str(), sValue.c_str(), peError );
}
bool GetBool( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr )
{
return m_pSettings->GetBool( pchSection, pchSettingsKey, peError );
}
int32_t GetInt32( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr )
{
return m_pSettings->GetInt32( pchSection, pchSettingsKey, peError );
}
float GetFloat( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr )
{
return m_pSettings->GetFloat( pchSection, pchSettingsKey, peError );
}
void GetString( const char *pchSection, const char *pchSettingsKey, VR_OUT_STRING() char *pchValue, uint32_t unValueLen, EVRSettingsError *peError = nullptr )
{
m_pSettings->GetString( pchSection, pchSettingsKey, pchValue, unValueLen, peError );
}
std::string GetString( const std::string & sSection, const std::string & sSettingsKey, EVRSettingsError *peError = nullptr )
{
char buf[4096];
vr::EVRSettingsError eError;
m_pSettings->GetString( sSection.c_str(), sSettingsKey.c_str(), buf, sizeof( buf ), &eError );
if ( peError )
*peError = eError;
if ( eError == vr::VRSettingsError_None )
return buf;
else
return "";
}
void RemoveSection( const char *pchSection, EVRSettingsError *peError = nullptr )
{
m_pSettings->RemoveSection( pchSection, peError );
}
void RemoveKeyInSection( const char *pchSection, const char *pchSettingsKey, EVRSettingsError *peError = nullptr )
{
m_pSettings->RemoveKeyInSection( pchSection, pchSettingsKey, peError );
}
};
//-----------------------------------------------------------------------------
// steamvr keys
static const char * const k_pch_SteamVR_Section = "steamvr";
static const char * const k_pch_SteamVR_RequireHmd_String = "requireHmd";
static const char * const k_pch_SteamVR_ForcedDriverKey_String = "forcedDriver";
static const char * const k_pch_SteamVR_ForcedHmdKey_String = "forcedHmd";
static const char * const k_pch_SteamVR_DisplayDebug_Bool = "displayDebug";
static const char * const k_pch_SteamVR_DebugProcessPipe_String = "debugProcessPipe";
static const char * const k_pch_SteamVR_DisplayDebugX_Int32 = "displayDebugX";
static const char * const k_pch_SteamVR_DisplayDebugY_Int32 = "displayDebugY";
static const char * const k_pch_SteamVR_SendSystemButtonToAllApps_Bool= "sendSystemButtonToAllApps";
static const char * const k_pch_SteamVR_LogLevel_Int32 = "loglevel";
static const char * const k_pch_SteamVR_IPD_Float = "ipd";
static const char * const k_pch_SteamVR_Background_String = "background";
static const char * const k_pch_SteamVR_BackgroundUseDomeProjection_Bool = "backgroundUseDomeProjection";
static const char * const k_pch_SteamVR_BackgroundCameraHeight_Float = "backgroundCameraHeight";
static const char * const k_pch_SteamVR_BackgroundDomeRadius_Float = "backgroundDomeRadius";
static const char * const k_pch_SteamVR_GridColor_String = "gridColor";
static const char * const k_pch_SteamVR_PlayAreaColor_String = "playAreaColor";
static const char * const k_pch_SteamVR_TrackingLossColor_String = "trackingLossColor";
static const char * const k_pch_SteamVR_ShowStage_Bool = "showStage";
static const char * const k_pch_SteamVR_DrawTrackingReferences_Bool = "drawTrackingReferences";
static const char * const k_pch_SteamVR_ActivateMultipleDrivers_Bool = "activateMultipleDrivers";
static const char * const k_pch_SteamVR_UsingSpeakers_Bool = "usingSpeakers";
static const char * const k_pch_SteamVR_SpeakersForwardYawOffsetDegrees_Float = "speakersForwardYawOffsetDegrees";
static const char * const k_pch_SteamVR_BaseStationPowerManagement_Int32 = "basestationPowerManagement";
static const char * const k_pch_SteamVR_ShowBaseStationPowerManagementTip_Int32 = "ShowBaseStationPowerManagementTip";
static const char * const k_pch_SteamVR_NeverKillProcesses_Bool = "neverKillProcesses";
static const char * const k_pch_SteamVR_SupersampleScale_Float = "supersampleScale";
static const char * const k_pch_SteamVR_MaxRecommendedResolution_Int32 = "maxRecommendedResolution";
static const char * const k_pch_SteamVR_MotionSmoothing_Bool = "motionSmoothing";
static const char * const k_pch_SteamVR_MotionSmoothingOverride_Int32 = "motionSmoothingOverride";
static const char * const k_pch_SteamVR_FramesToThrottle_Int32 = "framesToThrottle";
static const char * const k_pch_SteamVR_AdditionalFramesToPredict_Int32 = "additionalFramesToPredict";
static const char * const k_pch_SteamVR_DisableAsyncReprojection_Bool = "disableAsync";
static const char * const k_pch_SteamVR_ForceFadeOnBadTracking_Bool = "forceFadeOnBadTracking";
static const char * const k_pch_SteamVR_DefaultMirrorView_Int32 = "mirrorView";
static const char * const k_pch_SteamVR_ShowLegacyMirrorView_Bool = "showLegacyMirrorView";
static const char * const k_pch_SteamVR_MirrorViewVisibility_Bool = "showMirrorView";
static const char * const k_pch_SteamVR_MirrorViewDisplayMode_Int32 = "mirrorViewDisplayMode";
static const char * const k_pch_SteamVR_MirrorViewEye_Int32 = "mirrorViewEye";
static const char * const k_pch_SteamVR_MirrorViewGeometry_String = "mirrorViewGeometry";
static const char * const k_pch_SteamVR_MirrorViewGeometryMaximized_String = "mirrorViewGeometryMaximized";
static const char * const k_pch_SteamVR_PerfGraphVisibility_Bool = "showPerfGraph";
static const char * const k_pch_SteamVR_StartMonitorFromAppLaunch = "startMonitorFromAppLaunch";
static const char * const k_pch_SteamVR_StartCompositorFromAppLaunch_Bool = "startCompositorFromAppLaunch";
static const char * const k_pch_SteamVR_StartDashboardFromAppLaunch_Bool = "startDashboardFromAppLaunch";
static const char * const k_pch_SteamVR_StartOverlayAppsFromDashboard_Bool = "startOverlayAppsFromDashboard";
static const char * const k_pch_SteamVR_EnableHomeApp = "enableHomeApp";
static const char * const k_pch_SteamVR_CycleBackgroundImageTimeSec_Int32 = "CycleBackgroundImageTimeSec";
static const char * const k_pch_SteamVR_RetailDemo_Bool = "retailDemo";
static const char * const k_pch_SteamVR_IpdOffset_Float = "ipdOffset";
static const char * const k_pch_SteamVR_AllowSupersampleFiltering_Bool = "allowSupersampleFiltering";
static const char * const k_pch_SteamVR_SupersampleManualOverride_Bool = "supersampleManualOverride";
static const char * const k_pch_SteamVR_EnableLinuxVulkanAsync_Bool = "enableLinuxVulkanAsync";
static const char * const k_pch_SteamVR_AllowDisplayLockedMode_Bool = "allowDisplayLockedMode";
static const char * const k_pch_SteamVR_HaveStartedTutorialForNativeChaperoneDriver_Bool = "haveStartedTutorialForNativeChaperoneDriver";
static const char * const k_pch_SteamVR_ForceWindows32bitVRMonitor = "forceWindows32BitVRMonitor";
static const char * const k_pch_SteamVR_DebugInputBinding = "debugInputBinding";
static const char * const k_pch_SteamVR_DoNotFadeToGrid = "doNotFadeToGrid";
static const char * const k_pch_SteamVR_RenderCameraMode = "renderCameraMode";
static const char * const k_pch_SteamVR_EnableSharedResourceJournaling = "enableSharedResourceJournaling";
static const char * const k_pch_SteamVR_EnableSafeMode = "enableSafeMode";
static const char * const k_pch_SteamVR_PreferredRefreshRate = "preferredRefreshRate";
static const char * const k_pch_SteamVR_LastVersionNotice = "lastVersionNotice";
static const char * const k_pch_SteamVR_LastVersionNoticeDate = "lastVersionNoticeDate";
static const char * const k_pch_SteamVR_HmdDisplayColorGainR_Float = "hmdDisplayColorGainR";
static const char * const k_pch_SteamVR_HmdDisplayColorGainG_Float = "hmdDisplayColorGainG";
static const char * const k_pch_SteamVR_HmdDisplayColorGainB_Float = "hmdDisplayColorGainB";
static const char * const k_pch_SteamVR_CustomIconStyle_String = "customIconStyle";
static const char * const k_pch_SteamVR_CustomOffIconStyle_String = "customOffIconStyle";
static const char * const k_pch_SteamVR_CustomIconForceUpdate_String = "customIconForceUpdate";
static const char * const k_pch_SteamVR_AllowGlobalActionSetPriority = "globalActionSetPriority";
static const char * const k_pch_SteamVR_OverlayRenderQuality = "overlayRenderQuality_2";
static const char * const k_pch_SteamVR_BlockOculusSDKOnOpenVRLaunchOption_Bool = "blockOculusSDKOnOpenVRLaunchOption";
static const char * const k_pch_SteamVR_BlockOculusSDKOnAllLaunches_Bool = "blockOculusSDKOnAllLaunches";
static const char * const k_pch_SteamVR_HDCPLegacyCompatibility_Bool = "hdcp14legacyCompatibility";
static const char * const k_pch_SteamVR_UsePrism_Bool = "usePrism";
//-----------------------------------------------------------------------------
// direct mode keys
static const char * const k_pch_DirectMode_Section = "direct_mode";
static const char * const k_pch_DirectMode_Enable_Bool = "enable";
static const char * const k_pch_DirectMode_Count_Int32 = "count";
static const char * const k_pch_DirectMode_EdidVid_Int32 = "edidVid";
static const char * const k_pch_DirectMode_EdidPid_Int32 = "edidPid";
//-----------------------------------------------------------------------------
// lighthouse keys
static const char * const k_pch_Lighthouse_Section = "driver_lighthouse";
static const char * const k_pch_Lighthouse_DisableIMU_Bool = "disableimu";
static const char * const k_pch_Lighthouse_DisableIMUExceptHMD_Bool = "disableimuexcepthmd";
static const char * const k_pch_Lighthouse_UseDisambiguation_String = "usedisambiguation";
static const char * const k_pch_Lighthouse_DisambiguationDebug_Int32 = "disambiguationdebug";
static const char * const k_pch_Lighthouse_PrimaryBasestation_Int32 = "primarybasestation";
static const char * const k_pch_Lighthouse_DBHistory_Bool = "dbhistory";
static const char * const k_pch_Lighthouse_EnableBluetooth_Bool = "enableBluetooth";
static const char * const k_pch_Lighthouse_PowerManagedBaseStations_String = "PowerManagedBaseStations";
static const char * const k_pch_Lighthouse_PowerManagedBaseStations2_String = "PowerManagedBaseStations2";
static const char * const k_pch_Lighthouse_InactivityTimeoutForBaseStations_Int32 = "InactivityTimeoutForBaseStations";
static const char * const k_pch_Lighthouse_EnableImuFallback_Bool = "enableImuFallback";
//-----------------------------------------------------------------------------
// null keys
static const char * const k_pch_Null_Section = "driver_null";
static const char * const k_pch_Null_SerialNumber_String = "serialNumber";
static const char * const k_pch_Null_ModelNumber_String = "modelNumber";
static const char * const k_pch_Null_WindowX_Int32 = "windowX";
static const char * const k_pch_Null_WindowY_Int32 = "windowY";
static const char * const k_pch_Null_WindowWidth_Int32 = "windowWidth";
static const char * const k_pch_Null_WindowHeight_Int32 = "windowHeight";
static const char * const k_pch_Null_RenderWidth_Int32 = "renderWidth";
static const char * const k_pch_Null_RenderHeight_Int32 = "renderHeight";
static const char * const k_pch_Null_SecondsFromVsyncToPhotons_Float = "secondsFromVsyncToPhotons";
static const char * const k_pch_Null_DisplayFrequency_Float = "displayFrequency";
//-----------------------------------------------------------------------------
// Windows MR keys
static const char * const k_pch_WindowsMR_Section = "driver_holographic";
//-----------------------------------------------------------------------------
// user interface keys
static const char * const k_pch_UserInterface_Section = "userinterface";
static const char * const k_pch_UserInterface_StatusAlwaysOnTop_Bool = "StatusAlwaysOnTop";
static const char * const k_pch_UserInterface_MinimizeToTray_Bool = "MinimizeToTray";
static const char * const k_pch_UserInterface_HidePopupsWhenStatusMinimized_Bool = "HidePopupsWhenStatusMinimized";
static const char * const k_pch_UserInterface_Screenshots_Bool = "screenshots";
static const char * const k_pch_UserInterface_ScreenshotType_Int = "screenshotType";
//-----------------------------------------------------------------------------
// notification keys
static const char * const k_pch_Notifications_Section = "notifications";
static const char * const k_pch_Notifications_DoNotDisturb_Bool = "DoNotDisturb";
//-----------------------------------------------------------------------------
// keyboard keys
static const char * const k_pch_Keyboard_Section = "keyboard";
static const char * const k_pch_Keyboard_TutorialCompletions = "TutorialCompletions";
static const char * const k_pch_Keyboard_ScaleX = "ScaleX";
static const char * const k_pch_Keyboard_ScaleY = "ScaleY";
static const char * const k_pch_Keyboard_OffsetLeftX = "OffsetLeftX";
static const char * const k_pch_Keyboard_OffsetRightX = "OffsetRightX";
static const char * const k_pch_Keyboard_OffsetY = "OffsetY";
static const char * const k_pch_Keyboard_Smoothing = "Smoothing";
//-----------------------------------------------------------------------------
// perf keys
static const char * const k_pch_Perf_Section = "perfcheck";
static const char * const k_pch_Perf_PerfGraphInHMD_Bool = "perfGraphInHMD";
static const char * const k_pch_Perf_AllowTimingStore_Bool = "allowTimingStore";
static const char * const k_pch_Perf_SaveTimingsOnExit_Bool = "saveTimingsOnExit";
static const char * const k_pch_Perf_TestData_Float = "perfTestData";
static const char * const k_pch_Perf_GPUProfiling_Bool = "GPUProfiling";
//-----------------------------------------------------------------------------
// collision bounds keys
static const char * const k_pch_CollisionBounds_Section = "collisionBounds";
static const char * const k_pch_CollisionBounds_Style_Int32 = "CollisionBoundsStyle";
static const char * const k_pch_CollisionBounds_GroundPerimeterOn_Bool = "CollisionBoundsGroundPerimeterOn";
static const char * const k_pch_CollisionBounds_CenterMarkerOn_Bool = "CollisionBoundsCenterMarkerOn";
static const char * const k_pch_CollisionBounds_PlaySpaceOn_Bool = "CollisionBoundsPlaySpaceOn";
static const char * const k_pch_CollisionBounds_FadeDistance_Float = "CollisionBoundsFadeDistance";
static const char * const k_pch_CollisionBounds_WallHeight_Float = "CollisionBoundsWallHeight";
static const char * const k_pch_CollisionBounds_ColorGammaR_Int32 = "CollisionBoundsColorGammaR";
static const char * const k_pch_CollisionBounds_ColorGammaG_Int32 = "CollisionBoundsColorGammaG";
static const char * const k_pch_CollisionBounds_ColorGammaB_Int32 = "CollisionBoundsColorGammaB";
static const char * const k_pch_CollisionBounds_ColorGammaA_Int32 = "CollisionBoundsColorGammaA";
static const char * const k_pch_CollisionBounds_EnableDriverImport = "enableDriverBoundsImport";
//-----------------------------------------------------------------------------
// camera keys
static const char * const k_pch_Camera_Section = "camera";
static const char * const k_pch_Camera_EnableCamera_Bool = "enableCamera";
static const char * const k_pch_Camera_ShowOnController_Bool = "showOnController";
static const char * const k_pch_Camera_EnableCameraForCollisionBounds_Bool = "enableCameraForCollisionBounds";
static const char * const k_pch_Camera_RoomView_Int32 = "roomView";
static const char * const k_pch_Camera_BoundsColorGammaR_Int32 = "cameraBoundsColorGammaR";
static const char * const k_pch_Camera_BoundsColorGammaG_Int32 = "cameraBoundsColorGammaG";
static const char * const k_pch_Camera_BoundsColorGammaB_Int32 = "cameraBoundsColorGammaB";
static const char * const k_pch_Camera_BoundsColorGammaA_Int32 = "cameraBoundsColorGammaA";
static const char * const k_pch_Camera_BoundsStrength_Int32 = "cameraBoundsStrength";
static const char * const k_pch_Camera_RoomViewStyle_Int32 = "roomViewStyle";
//-----------------------------------------------------------------------------
// audio keys
static const char * const k_pch_audio_Section = "audio";
static const char * const k_pch_audio_SetOsDefaultPlaybackDevice_Bool = "setOsDefaultPlaybackDevice";
static const char * const k_pch_audio_EnablePlaybackDeviceOverride_Bool = "enablePlaybackDeviceOverride";
static const char * const k_pch_audio_PlaybackDeviceOverride_String = "playbackDeviceOverride";
static const char * const k_pch_audio_PlaybackDeviceOverrideName_String = "playbackDeviceOverrideName";
static const char * const k_pch_audio_SetOsDefaultRecordingDevice_Bool = "setOsDefaultRecordingDevice";
static const char * const k_pch_audio_EnableRecordingDeviceOverride_Bool = "enableRecordingDeviceOverride";
static const char * const k_pch_audio_RecordingDeviceOverride_String = "recordingDeviceOverride";
static const char * const k_pch_audio_RecordingDeviceOverrideName_String = "recordingDeviceOverrideName";
static const char * const k_pch_audio_EnablePlaybackMirror_Bool = "enablePlaybackMirror";
static const char * const k_pch_audio_PlaybackMirrorDevice_String = "playbackMirrorDevice";
static const char * const k_pch_audio_PlaybackMirrorDeviceName_String = "playbackMirrorDeviceName";
static const char * const k_pch_audio_OldPlaybackMirrorDevice_String = "onPlaybackMirrorDevice";
static const char * const k_pch_audio_ActiveMirrorDevice_String = "activePlaybackMirrorDevice";
static const char * const k_pch_audio_EnablePlaybackMirrorIndependentVolume_Bool = "enablePlaybackMirrorIndependentVolume";
static const char * const k_pch_audio_LastHmdPlaybackDeviceId_String = "lastHmdPlaybackDeviceId";
static const char * const k_pch_audio_VIVEHDMIGain = "viveHDMIGain";
static const char * const k_pch_audio_DualSpeakerAndJackOutput_Bool = "dualSpeakerAndJackOutput";
static const char * const k_pch_audio_MuteMicMonitor_Bool = "muteMicMonitor";
//-----------------------------------------------------------------------------
// power management keys
static const char * const k_pch_Power_Section = "power";
static const char * const k_pch_Power_PowerOffOnExit_Bool = "powerOffOnExit";
static const char * const k_pch_Power_TurnOffScreensTimeout_Float = "turnOffScreensTimeout";
static const char * const k_pch_Power_TurnOffControllersTimeout_Float = "turnOffControllersTimeout";
static const char * const k_pch_Power_ReturnToWatchdogTimeout_Float = "returnToWatchdogTimeout";
static const char * const k_pch_Power_AutoLaunchSteamVROnButtonPress = "autoLaunchSteamVROnButtonPress";
static const char * const k_pch_Power_PauseCompositorOnStandby_Bool = "pauseCompositorOnStandby";
//-----------------------------------------------------------------------------
// dashboard keys
static const char * const k_pch_Dashboard_Section = "dashboard";
static const char * const k_pch_Dashboard_EnableDashboard_Bool = "enableDashboard";
static const char * const k_pch_Dashboard_ArcadeMode_Bool = "arcadeMode";
static const char * const k_pch_Dashboard_Position = "position";
static const char * const k_pch_Dashboard_DesktopScale = "desktopScale";
static const char * const k_pch_Dashboard_DashboardScale = "dashboardScale";
static const char * const k_pch_Dashboard_UseStandaloneSystemLayer = "standaloneSystemLayer";
//-----------------------------------------------------------------------------
// model skin keys
static const char * const k_pch_modelskin_Section = "modelskins";
//-----------------------------------------------------------------------------
// driver keys - These could be checked in any driver_<name> section
static const char * const k_pch_Driver_Enable_Bool = "enable";
static const char * const k_pch_Driver_BlockedBySafemode_Bool = "blocked_by_safe_mode";
static const char * const k_pch_Driver_LoadPriority_Int32 = "loadPriority";
//-----------------------------------------------------------------------------
// web interface keys
static const char* const k_pch_WebInterface_Section = "WebInterface";
//-----------------------------------------------------------------------------
// vrwebhelper keys
static const char* const k_pch_VRWebHelper_Section = "VRWebHelper";
static const char* const k_pch_VRWebHelper_DebuggerEnabled_Bool = "DebuggerEnabled";
static const char* const k_pch_VRWebHelper_DebuggerPort_Int32 = "DebuggerPort";
//-----------------------------------------------------------------------------
// tracking overrides - keys are device paths, values are the device paths their
// tracking/pose information overrides
static const char* const k_pch_TrackingOverride_Section = "TrackingOverrides";
//-----------------------------------------------------------------------------
// per-app keys - the section name for these is the app key itself. Some of these are prefixed by the controller type
static const char* const k_pch_App_BindingAutosaveURLSuffix_String = "AutosaveURL";
static const char* const k_pch_App_BindingLegacyAPISuffix_String = "_legacy";
static const char* const k_pch_App_BindingSteamVRInputAPISuffix_String = "_steamvrinput";
static const char* const k_pch_App_BindingCurrentURLSuffix_String = "CurrentURL";
static const char* const k_pch_App_BindingPreviousURLSuffix_String = "PreviousURL";
static const char* const k_pch_App_NeedToUpdateAutosaveSuffix_Bool = "NeedToUpdateAutosave";
static const char* const k_pch_App_DominantHand_Int32 = "DominantHand";
static const char* const k_pch_App_BlockOculusSDK_Bool = "blockOculusSDK";
//-----------------------------------------------------------------------------
// configuration for trackers
static const char * const k_pch_Trackers_Section = "trackers";
//-----------------------------------------------------------------------------
// configuration for desktop UI windows
static const char * const k_pch_DesktopUI_Section = "DesktopUI";
//-----------------------------------------------------------------------------
// Last known keys for righting recovery
static const char * const k_pch_LastKnown_Section = "LastKnown";
static const char* const k_pch_LastKnown_HMDManufacturer_String = "HMDManufacturer";
static const char* const k_pch_LastKnown_HMDModel_String = "HMDModel";
//-----------------------------------------------------------------------------
// Dismissed warnings
static const char * const k_pch_DismissedWarnings_Section = "DismissedWarnings";
//-----------------------------------------------------------------------------
// Input Settings
static const char * const k_pch_Input_Section = "input";
static const char* const k_pch_Input_LeftThumbstickRotation_Float = "leftThumbstickRotation";
static const char* const k_pch_Input_RightThumbstickRotation_Float = "rightThumbstickRotation";
static const char* const k_pch_Input_ThumbstickDeadzone_Float = "thumbstickDeadzone";
//-----------------------------------------------------------------------------
// Log of GPU performance
static const char * const k_pch_GpuSpeed_Section = "GpuSpeed";
} // namespace vr
// iservertrackeddevicedriver.h
namespace vr
{
struct DriverPoseQuaternion_t
{
double w, x, y, z;
};
struct DriverPose_t
{
/* Time offset of this pose, in seconds from the actual time of the pose,
* relative to the time of the PoseUpdated() call made by the driver.
*/
double poseTimeOffset;
/* Generally, the pose maintained by a driver
* is in an inertial coordinate system different
* from the world system of x+ right, y+ up, z+ back.
* Also, the driver is not usually tracking the "head" position,
* but instead an internal IMU or another reference point in the HMD.
* The following two transforms transform positions and orientations
* to app world space from driver world space,
* and to HMD head space from driver local body space.
*
* We maintain the driver pose state in its internal coordinate system,
* so we can do the pose prediction math without having to
* use angular acceleration. A driver's angular acceleration is generally not measured,
* and is instead calculated from successive samples of angular velocity.
* This leads to a noisy angular acceleration values, which are also
* lagged due to the filtering required to reduce noise to an acceptable level.
*/
vr::HmdQuaternion_t qWorldFromDriverRotation;
double vecWorldFromDriverTranslation[ 3 ];
vr::HmdQuaternion_t qDriverFromHeadRotation;
double vecDriverFromHeadTranslation[ 3 ];
/* State of driver pose, in meters and radians. */
/* Position of the driver tracking reference in driver world space
* +[0] (x) is right
* +[1] (y) is up
* -[2] (z) is forward
*/
double vecPosition[ 3 ];
/* Velocity of the pose in meters/second */
double vecVelocity[ 3 ];
/* Acceleration of the pose in meters/second */
double vecAcceleration[ 3 ];
/* Orientation of the tracker, represented as a quaternion */
vr::HmdQuaternion_t qRotation;
/* Angular velocity of the pose in axis-angle
* representation. The direction is the angle of
* rotation and the magnitude is the angle around
* that axis in radians/second. */
double vecAngularVelocity[ 3 ];
/* Angular acceleration of the pose in axis-angle
* representation. The direction is the angle of
* rotation and the magnitude is the angle around
* that axis in radians/second^2. */
double vecAngularAcceleration[ 3 ];
ETrackingResult result;
bool poseIsValid;
bool willDriftInYaw;
bool shouldApplyHeadModel;
bool deviceIsConnected;
};
// ----------------------------------------------------------------------------------------------
// Purpose: Represents a single tracked device in a driver
// ----------------------------------------------------------------------------------------------
class ITrackedDeviceServerDriver
{
public:
// ------------------------------------
// Management Methods
// ------------------------------------
/** This is called before an HMD is returned to the application. It will always be
* called before any display or tracking methods. Memory and processor use by the
* ITrackedDeviceServerDriver object should be kept to a minimum until it is activated.
* The pose listener is guaranteed to be valid until Deactivate is called, but
* should not be used after that point. */
virtual EVRInitError Activate( uint32_t unObjectId ) = 0;
/** This is called when The VR system is switching from this Hmd being the active display
* to another Hmd being the active display. The driver should clean whatever memory
* and thread use it can when it is deactivated */
virtual void Deactivate() = 0;
/** Handles a request from the system to put this device into standby mode. What that means is defined per-device. */
virtual void EnterStandby() = 0;
/** Requests a component interface of the driver for device-specific functionality. The driver should return NULL
* if the requested interface or version is not supported. */
virtual void *GetComponent( const char *pchComponentNameAndVersion ) = 0;
/** A VR Client has made this debug request of the driver. The set of valid requests is entirely
* up to the driver and the client to figure out, as is the format of the response. Responses that
* exceed the length of the supplied buffer should be truncated and null terminated */
virtual void DebugRequest( const char *pchRequest, char *pchResponseBuffer, uint32_t unResponseBufferSize ) = 0;
// ------------------------------------
// Tracking Methods
// ------------------------------------
virtual DriverPose_t GetPose() = 0;
};
static const char *ITrackedDeviceServerDriver_Version = "ITrackedDeviceServerDriver_005";
}
// ivrdisplaycomponent.h
namespace vr
{
// ----------------------------------------------------------------------------------------------
// Purpose: The display component on a single tracked device
// ----------------------------------------------------------------------------------------------
class IVRDisplayComponent
{
public:
// ------------------------------------
// Display Methods
// ------------------------------------
/** Size and position that the window needs to be on the VR display. */
virtual void GetWindowBounds( int32_t *pnX, int32_t *pnY, uint32_t *pnWidth, uint32_t *pnHeight ) = 0;