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wowlet/src/vr/overlaycontroller.cpp

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15 KiB

// SPDX-License-Identifier: BSD-3-Clause
// Copyright (c) 2020-2021, The Monero Project.
// Copyright (c) OpenVR Advanced Settings
#include <QOpenGLFramebufferObjectFormat>
#include <QOpenGLPaintDevice>
#include <QPainter>
#include <QQuickView>
#include <QApplication>
#include <QQmlEngine>
#include <QQmlContext>
#include <QtWidgets/QWidget>
#include <QMouseEvent>
#include <QtWidgets/QGraphicsSceneMouseEvent>
#include <QtWidgets/QApplication>
#include <QtWidgets/QGraphicsEllipseItem>
#include <QOpenGLExtraFunctions>
#include <QCursor>
#include <QProcess>
#include <QMessageBox>
#include <iostream>
#include <cmath>
#include "overlaycontroller.h"
#include <openvr.h>
// application namespace
namespace wowletvr
{
OverlayController::OverlayController(bool desktopMode, QQmlEngine& qmlEngine) :
QObject(),
m_desktopMode(desktopMode)
{
// Arbitrarily chosen Max Length of Directory path, should be sufficient for
// Any set-up
const uint32_t maxLength = 16192;
uint32_t requiredLength;
char tempRuntimePath[maxLength];
bool pathIsGood = vr::VR_GetRuntimePath( tempRuntimePath, maxLength, &requiredLength );
// Throw Error If over 16k characters in path string
if ( !pathIsGood )
{
qCritical() << "Error Finding VR Runtime Path, Attempting Recovery: ";
uint32_t maxLengthRe = requiredLength;
qInfo() << "Open VR reporting Required path length of: "
<< maxLengthRe;
}
m_runtimePathUrl = QUrl::fromLocalFile( tempRuntimePath );
qInfo() << "VR Runtime Path: " << m_runtimePathUrl.toLocalFile();
QSurfaceFormat format;
// Qt's QOpenGLPaintDevice is not compatible with OpenGL versions >= 3.0
// NVIDIA does not care, but unfortunately AMD does
// Are subtle changes to the semantics of OpenGL functions actually covered
// by the compatibility profile, and this is an AMD bug?
format.setVersion( 2, 1 );
// format.setProfile( QSurfaceFormat::CompatibilityProfile );
format.setDepthBufferSize( 16 );
format.setStencilBufferSize( 8 );
format.setSamples( 16 );
m_openGLContext.setFormat( format );
if ( !m_openGLContext.create() ) {
throw std::runtime_error( "Could not create OpenGL context" );
}
// create an offscreen surface to attach the context and FBO to
m_offscreenSurface.setFormat( m_openGLContext.format() );
m_offscreenSurface.create();
m_openGLContext.makeCurrent( &m_offscreenSurface );
if (!vr::VROverlay()){
QMessageBox::critical(nullptr, "Wowlet VR Overlay", "Is OpenVR running?");
throw std::runtime_error( std::string( "No Overlay interface" ) );
}
// Set qml context
qmlEngine.rootContext()->setContextProperty("applicationVersion", "1337");
qmlEngine.rootContext()->setContextProperty("vrRuntimePath", getVRRuntimePathUrl());
}
OverlayController::~OverlayController() {
Shutdown();
}
void OverlayController::exitApp() {
Shutdown();
QApplication::exit();
qInfo() << "All systems exited.";
exit( EXIT_SUCCESS );
// Does not fallthrough
}
void OverlayController::Shutdown() {
if (m_pRenderTimer)
{
disconnect( &m_renderControl,
SIGNAL( renderRequested() ),
this,
SLOT( OnRenderRequest() ) );
disconnect( &m_renderControl,
SIGNAL( sceneChanged() ),
this,
SLOT( OnRenderRequest() ) );
disconnect( m_pRenderTimer.get(),
SIGNAL( timeout() ),
this,
SLOT( renderOverlay() ) );
m_pRenderTimer->stop();
m_pRenderTimer.reset();
}
m_pFbo.reset();
}
void OverlayController::SetWidget(QQuickItem* quickItem, const std::string& name, const std::string& key, const std::string& iconPath)
{
if ( !m_desktopMode )
{
vr::VROverlayError overlayError
= vr::VROverlay()->CreateDashboardOverlay(
key.c_str(),
name.c_str(),
&m_ulOverlayHandle,
&m_ulOverlayThumbnailHandle );
if ( overlayError != vr::VROverlayError_None )
{
if ( overlayError == vr::VROverlayError_KeyInUse )
{
QMessageBox::critical( nullptr,
"Wowlet VR Overlay",
"Another instance is already running." );
}
throw std::runtime_error( std::string(
"Failed to create Overlay: "
+ std::string( vr::VROverlay()->GetOverlayErrorNameFromEnum(
overlayError ) ) ) );
}
vr::VROverlay()->SetOverlayWidthInMeters( m_ulOverlayHandle, 2.5f );
vr::VROverlay()->SetOverlayInputMethod(
m_ulOverlayHandle, vr::VROverlayInputMethod_Mouse );
vr::VROverlay()->SetOverlayFlag(
m_ulOverlayHandle,
vr::VROverlayFlags_SendVRSmoothScrollEvents,
true );
// Overlay icon
if (!iconPath.empty())
vr::VROverlay()->SetOverlayFromFile( m_ulOverlayThumbnailHandle, iconPath.c_str() );
// Too many render calls in too short time overwhelm Qt and an
// assertion gets thrown. Therefore we use an timer to delay render
// calls
m_pRenderTimer.reset(new QTimer());
m_pRenderTimer->setSingleShot( false );
m_pRenderTimer->setInterval( 5 );
connect( m_pRenderTimer.get(),
SIGNAL( timeout() ),
this,
SLOT( renderOverlay() ) );
QOpenGLFramebufferObjectFormat fboFormat;
fboFormat.setAttachment(
QOpenGLFramebufferObject::CombinedDepthStencil );
fboFormat.setTextureTarget( GL_TEXTURE_2D );
m_pFbo.reset( new QOpenGLFramebufferObject(
static_cast<int>( quickItem->width() ),
static_cast<int>( quickItem->height() ),
fboFormat ) );
m_window.setRenderTarget( m_pFbo.get() );
quickItem->setParentItem( m_window.contentItem() );
m_window.setGeometry( 0,
0,
static_cast<int>( quickItem->width() ),
static_cast<int>( quickItem->height() ) );
m_renderControl.initialize( &m_openGLContext );
vr::HmdVector2_t vecWindowSize
= { static_cast<float>( quickItem->width() ),
static_cast<float>( quickItem->height() ) };
vr::VROverlay()->SetOverlayMouseScale( m_ulOverlayHandle,
&vecWindowSize );
connect( &m_renderControl,
SIGNAL( renderRequested() ),
this,
SLOT( OnRenderRequest() ) );
connect( &m_renderControl,
SIGNAL( sceneChanged() ),
this,
SLOT( OnRenderRequest() ) );
m_pRenderTimer->start();
}
}
void OverlayController::OnRenderRequest() {
if ( m_pRenderTimer && !m_pRenderTimer->isActive() )
{
m_pRenderTimer->start();
}
}
void OverlayController::renderOverlay() {
if ( !m_desktopMode )
{
// skip rendering if the overlay isn't visible
if ( !vr::VROverlay()
|| ( !vr::VROverlay()->IsOverlayVisible( m_ulOverlayHandle )
&& !vr::VROverlay()->IsOverlayVisible(
m_ulOverlayThumbnailHandle ) ) )
return;
m_renderControl.polishItems();
m_renderControl.sync();
m_renderControl.render();
GLuint unTexture = m_pFbo->texture();
if ( unTexture != 0 )
{
#if defined _WIN64 || defined _LP64
// To avoid any compiler warning because of cast to a larger
// pointer type (warning C4312 on VC)
vr::Texture_t texture = { reinterpret_cast<void*>(
static_cast<uint64_t>( unTexture ) ),
vr::TextureType_OpenGL,
vr::ColorSpace_Auto };
#else
vr::Texture_t texture = { reinterpret_cast<void*>( unTexture ),
vr::TextureType_OpenGL,
vr::ColorSpace_Auto };
#endif
vr::VROverlay()->SetOverlayTexture( m_ulOverlayHandle, &texture );
}
m_openGLContext.functions()->glFlush(); // We need to flush otherwise
// the texture may be empty.*/
if(m_customTickRateCounter % k_nonVsyncTickRate == 0) {
mainEventLoop();
m_customTickRateCounter = 0;
} else {
m_customTickRateCounter += 1;
}
}
}
bool OverlayController::pollNextEvent( vr::VROverlayHandle_t ulOverlayHandle,
vr::VREvent_t* pEvent ) {
if ( isDesktopMode() )
{
return vr::VRSystem()->PollNextEvent( pEvent, sizeof( vr::VREvent_t ) );
}
else
{
return vr::VROverlay()->PollNextOverlayEvent(
ulOverlayHandle, pEvent, sizeof( vr::VREvent_t ) );
}
}
QPoint OverlayController::getMousePositionForEvent( vr::VREvent_Mouse_t mouse ) {
float y = mouse.y;
#ifdef __linux__
float h = static_cast<float>( m_window.height() );
y = h - y;
#endif
return QPoint( static_cast<int>( mouse.x ), static_cast<int>( y ) );
}
void OverlayController::mainEventLoop() {
if ( !vr::VRSystem() )
return;
vr::VREvent_t vrEvent;
while ( pollNextEvent( m_ulOverlayHandle, &vrEvent ) ) {
switch ( vrEvent.eventType )
{
case vr::VREvent_MouseMove:
{
QPoint ptNewMouse = getMousePositionForEvent( vrEvent.data.mouse );
if ( ptNewMouse != m_ptLastMouse )
{
QMouseEvent mouseEvent( QEvent::MouseMove,
ptNewMouse,
m_window.mapToGlobal( ptNewMouse ),
Qt::NoButton,
m_lastMouseButtons,
nullptr );
m_ptLastMouse = ptNewMouse;
QCoreApplication::sendEvent( &m_window, &mouseEvent );
OnRenderRequest();
}
}
break;
case vr::VREvent_MouseButtonDown:
{
QPoint ptNewMouse = getMousePositionForEvent( vrEvent.data.mouse );
Qt::MouseButton button
= vrEvent.data.mouse.button == vr::VRMouseButton_Right
? Qt::RightButton
: Qt::LeftButton;
m_lastMouseButtons |= button;
QMouseEvent mouseEvent( QEvent::MouseButtonPress,
ptNewMouse,
m_window.mapToGlobal( ptNewMouse ),
button,
m_lastMouseButtons,
nullptr );
QCoreApplication::sendEvent( &m_window, &mouseEvent );
}
break;
case vr::VREvent_MouseButtonUp:
{
QPoint ptNewMouse = getMousePositionForEvent( vrEvent.data.mouse );
Qt::MouseButton button
= vrEvent.data.mouse.button == vr::VRMouseButton_Right
? Qt::RightButton
: Qt::LeftButton;
m_lastMouseButtons &= ~button;
QMouseEvent mouseEvent( QEvent::MouseButtonRelease,
ptNewMouse,
m_window.mapToGlobal( ptNewMouse ),
button,
m_lastMouseButtons,
nullptr );
QCoreApplication::sendEvent( &m_window, &mouseEvent );
}
break;
case vr::VREvent_ScrollSmooth:
{
// Wheel speed is defined as 1/8 of a degree
QWheelEvent wheelEvent(
m_ptLastMouse,
m_window.mapToGlobal( m_ptLastMouse ),
QPoint(),
QPoint( static_cast<int>( vrEvent.data.scroll.xdelta
* ( 360.0f * 8.0f ) ),
static_cast<int>( vrEvent.data.scroll.ydelta
* ( 360.0f * 8.0f ) ) ),
0,
Qt::Vertical,
m_lastMouseButtons,
nullptr );
QCoreApplication::sendEvent( &m_window, &wheelEvent );
}
break;
case vr::VREvent_OverlayShown:
{
m_window.update();
}
break;
case vr::VREvent_Quit:
{
qInfo() << "Received quit request.";
vr::VRSystem()->AcknowledgeQuit_Exiting(); // Let us buy some
// time just in case
exitApp();
// Won't fallthrough, but also exitApp() wont, but QT won't
// acknowledge
exit( EXIT_SUCCESS );
}
case vr::VREvent_DashboardActivated:
{
qDebug() << "Dashboard activated";
emit dashboardActivated();
m_dashboardVisible = true;
}
break;
case vr::VREvent_DashboardDeactivated:
{
qDebug() << "Dashboard deactivated";
emit dashboardDeactivated();
m_dashboardVisible = false;
}
break;
case vr::VREvent_KeyboardDone:
{
qDebug() << "VREvent_KeyboardDone";
char keyboardBuffer[1024];
vr::VROverlay()->GetKeyboardText( keyboardBuffer, 1024 );
qDebug() << "emit keyBoardInputSignal()";
emit keyBoardInputSignal( QString( keyboardBuffer ),
static_cast<unsigned long>(
vrEvent.data.keyboard.uUserValue ) );
}
break;
}
}
if ( m_ulOverlayThumbnailHandle != vr::k_ulOverlayHandleInvalid ) {
while ( vr::VROverlay()->PollNextOverlayEvent(
m_ulOverlayThumbnailHandle, &vrEvent, sizeof( vrEvent ) ) )
{
switch ( vrEvent.eventType )
{
case vr::VREvent_OverlayShown:
{
m_window.update();
}
break;
}
}
}
}
void OverlayController::showKeyboard(QString existingText, unsigned long userValue)
{
vr::VROverlay()->ShowKeyboardForOverlay(
m_ulOverlayHandle,
vr::k_EGamepadTextInputModeNormal,
vr::k_EGamepadTextInputLineModeSingleLine,
0,
"Wowlet VR",
1024,
existingText.toStdString().c_str(),
userValue);
setKeyboardPos();
}
void OverlayController::setKeyboardPos()
{
vr::HmdVector2_t emptyvec;
emptyvec.v[0] = 0;
emptyvec.v[1] = 0;
vr::HmdRect2_t empty;
empty.vTopLeft = emptyvec;
empty.vBottomRight = emptyvec;
vr::VROverlay()->SetKeyboardPositionForOverlay( m_ulOverlayHandle, empty );
}
QUrl OverlayController::getVRRuntimePathUrl() {
return m_runtimePathUrl;
}
bool OverlayController::soundDisabled() {
return true;
}
const vr::VROverlayHandle_t& OverlayController::overlayHandle() {
return m_ulOverlayHandle;
}
const vr::VROverlayHandle_t& OverlayController::overlayThumbnailHandle() {
return m_ulOverlayThumbnailHandle;
}
} // namespace wowletvr