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wowlet/contrib/openvr/src/vrcommon/dirtools_public.cpp

102 lines
2.0 KiB

//========= Copyright Valve Corporation ============//
#include <vrcommon/dirtools_public.h>
#include <vrcommon/strtools_public.h>
#include <vrcommon/pathtools_public.h>
#include <errno.h>
#include <string.h>
#ifdef _WIN32
#include "windows.h"
#else
#include <stdlib.h>
#include <stdio.h>
#include <sys/stat.h>
#include <sys/types.h>
#endif
#if defined( OSX )
#include <sys/syslimits.h>
#endif
//-----------------------------------------------------------------------------
// Purpose: utility function to create dirs & subdirs
//-----------------------------------------------------------------------------
bool BCreateDirectoryRecursive( const char *pchPath )
{
// Does it already exist?
if ( Path_IsDirectory( pchPath ) )
return true;
// copy the path into something we can munge
int len = (int)strlen( pchPath );
char *path = (char *)malloc( len + 1 );
strcpy( path, pchPath );
// Walk backwards to first non-existing dir that we find
char *s = path + len - 1;
const char slash = Path_GetSlash();
while ( s > path )
{
if ( *s == slash )
{
*s = '\0';
bool bExists = Path_IsDirectory( path );
*s = slash;
if ( bExists )
{
++s;
break;
}
}
--s;
}
// and then move forwards from there
while ( *s )
{
if ( *s == slash )
{
*s = '\0';
BCreateDirectory( path );
*s = slash;
}
s++;
}
bool bRetVal = BCreateDirectory( path );
free( path );
return bRetVal;
}
//-----------------------------------------------------------------------------
// Purpose: Creates the directory, returning true if it is created, or if it already existed
//-----------------------------------------------------------------------------
bool BCreateDirectory( const char *pchPath )
{
#ifdef WIN32
std::wstring wPath = UTF8to16( pchPath );
if ( ::CreateDirectoryW( wPath.c_str(), NULL ) )
return true;
if ( ::GetLastError() == ERROR_ALREADY_EXISTS )
return true;
return false;
#else
int i = mkdir( pchPath, S_IRWXU | S_IRWXG | S_IRWXO );
if ( i == 0 )
return true;
if ( errno == EEXIST )
return true;
return false;
#endif
}