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wowlet/src/utils/wsclient.cpp

96 lines
2.9 KiB

// SPDX-License-Identifier: BSD-3-Clause
// Copyright (c) 2020-2021, The Monero Project.
#include <QObject>
#include <QNetworkAccessManager>
#include <QScreen>
#include <QDesktopWidget>
#include "wsclient.h"
#include "appcontext.h"
WSClient::WSClient(AppContext *ctx, const QString &url, QObject *parent) :
QObject(parent),
m_ctx(ctx) {
connect(&this->webSocket, &QWebSocket::binaryMessageReceived, this, &WSClient::onbinaryMessageReceived);
connect(&this->webSocket, &QWebSocket::connected, this, &WSClient::onConnected);
connect(&this->webSocket, &QWebSocket::disconnected, this, &WSClient::closed);
connect(&this->webSocket, QOverload<QAbstractSocket::SocketError>::of(&QWebSocket::error), this, &WSClient::onError);
m_tor = url.contains(".onion");
this->url = QString("ws://%1/ws").arg(url);
// Keep websocket connection alive
connect(&m_pingTimer, &QTimer::timeout, [this]{
if (this->webSocket.state() == QAbstractSocket::ConnectedState)
this->webSocket.ping();
});
m_pingTimer.setInterval(30 * 1000);
m_pingTimer.start();
}
void WSClient::sendMsg(const QByteArray &data) {
auto state = this->webSocket.state();
if(state == QAbstractSocket::ConnectedState)
this->webSocket.sendBinaryMessage(data);
}
void WSClient::start() {
// connect & reconnect on errors/close
#ifdef QT_DEBUG
qDebug() << "WebSocket connect:" << url.url();
#endif
if((m_tor && this->m_ctx->tor->torConnected) || !m_tor)
this->webSocket.open(QUrl(this->url));
if(!this->m_connectionTimer.isActive()) {
connect(&this->m_connectionTimer, &QTimer::timeout, this, &WSClient::checkConnection);
this->m_connectionTimer.start(2000);
}
}
void WSClient::checkConnection() {
if(m_tor && !this->m_ctx->tor->torConnected)
return;
auto state = this->webSocket.state();
if(state == QAbstractSocket::UnconnectedState) {
#ifdef QT_DEBUG
qDebug() << "WebSocket reconnect";
#endif
this->start();
}
}
void WSClient::onConnected() {
#ifdef QT_DEBUG
qDebug() << "WebSocket connected";
#endif
emit connectionEstablished();
}
void WSClient::onError(QAbstractSocket::SocketError error) {
qCritical() << "WebSocket error: " << error;
auto state = this->webSocket.state();
if(state == QAbstractSocket::ConnectedState || state == QAbstractSocket::ConnectingState)
this->webSocket.abort();
}
void WSClient::onbinaryMessageReceived(const QByteArray &message) {
#ifdef QT_DEBUG
qDebug() << "WebSocket (client) received:" << message;
#endif
if (!Utils::validateJSON(message)) {
qCritical() << "Could not interpret WebSocket message as JSON";
return;
}
QJsonDocument doc = QJsonDocument::fromJson(message);
QJsonObject object = doc.object();
if(!object.contains("cmd") || !object.contains("data")) {
qCritical() << "Invalid WebSocket message received";
return;
}
emit WSMessage(object);
}