# Set project name. project(OpenVRSDK) # Fetch the version from the headers set(VERSION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/headers/openvr.h") set(VERSION_MAJOR_REGEX "\tstatic const uint32_t k_nSteamVRVersionMajor = (.+);") set(VERSION_MINOR_REGEX "\tstatic const uint32_t k_nSteamVRVersionMinor = (.+);") set(VERSION_BUILD_REGEX "\tstatic const uint32_t k_nSteamVRVersionBuild = (.+);") file(STRINGS "${VERSION_FILE}" VERSION_MAJOR_STRING REGEX "${VERSION_MAJOR_REGEX}") file(STRINGS "${VERSION_FILE}" VERSION_MINOR_STRING REGEX "${VERSION_MINOR_REGEX}") file(STRINGS "${VERSION_FILE}" VERSION_BUILD_STRING REGEX "${VERSION_BUILD_REGEX}") string(REGEX REPLACE "${VERSION_MAJOR_REGEX}" "\\1" VERSION_MAJOR ${VERSION_MAJOR_STRING}) string(REGEX REPLACE "${VERSION_MINOR_REGEX}" "\\1" VERSION_MINOR ${VERSION_MINOR_STRING}) string(REGEX REPLACE "${VERSION_BUILD_REGEX}" "\\1" VERSION_BUILD ${VERSION_BUILD_STRING}) set(OPENVR_VERSION "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_BUILD}") # Setup some options. option(BUILD_SHARED "Builds the library as shared library" OFF) option(BUILD_FRAMEWORK "Builds the library as an apple Framework" OFF) option(BUILD_UNIVERSAL "Builds the shared or framework as a universal (fat, 32- & 64-bit) binary" ON) option(BUILD_OSX_I386 "Builds the shared or framework as a 32-bit binary, even on a 64-bit platform" OFF) option(USE_LIBCXX "Uses libc++ instead of libstdc++" ON) option(USE_CUSTOM_LIBCXX "Uses a custom libc++" OFF) add_definitions( -DVR_API_PUBLIC ) # Check if 32 or 64 bit system. set(SIZEOF_VOIDP ${CMAKE_SIZEOF_VOID_P}) if(CMAKE_SIZEOF_VOID_P EQUAL 8) set(PROCESSOR_ARCH "64") else() set(PROCESSOR_ARCH "32") endif() # Get platform. if(WIN32) set(PLATFORM_NAME "win") if(NOT BUILD_SHARED) add_definitions(-DOPENVR_BUILD_STATIC) endif() elseif(UNIX AND NOT APPLE) if(CMAKE_SYSTEM_NAME MATCHES ".*Linux") set(PLATFORM_NAME "linux") add_definitions(-DLINUX -DPOSIX) if(PROCESSOR_ARCH MATCHES "64") add_definitions(-DLINUX64) endif() endif() elseif(APPLE) if(CMAKE_SYSTEM_NAME MATCHES ".*Darwin.*" OR CMAKE_SYSTEM_NAME MATCHES ".*MacOS.*") set(PLATFORM_NAME "osx") add_definitions(-DOSX -DPOSIX) if(BUILD_UNIVERSAL) set(CMAKE_OSX_ARCHITECTURES "i386;x86_64") endif() if(BUILD_OSX_I386) set(PROCESSOR_ARCH "32") set(CMAKE_OSX_ARCHITECTURES "i386") endif() endif() endif() # Set output folder for static and shared libraries set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin/${PLATFORM_NAME}${PROCESSOR_ARCH}) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin/${PLATFORM_NAME}${PROCESSOR_ARCH}) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin/${PLATFORM_NAME}${PROCESSOR_ARCH}) # Enable some properties. if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang") # Enable c++11 and hide symbols which shouldn't be visible set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -fPIC -fvisibility=hidden") # Set custom libc++ usage here if(CMAKE_C_COMPILER_ID MATCHES "Clang" AND USE_LIBCXX) if(USE_CUSTOM_LIBCXX) if(BUILD_SHARED) set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -stdlib=libc++") endif() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -nostdinc++") include_directories( ${LIBCXX_INCLUDE} ${LIBCXX_ABI_INCLUDE}) message(STATUS "Using custom libc++") else() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++") message(STATUS "Using libc++") endif() endif() endif() add_subdirectory(src)