Fixes connect bug (via context menu) for custom nodes #56

Merged
wowario merged 1 commits from :connect-bug into master 3 years ago

@ -80,12 +80,7 @@ void NodeWidget::showContextMenu(const QPoint &pos, const WowletNode &node) {
} }
void NodeWidget::onContextConnect() { void NodeWidget::onContextConnect() {
QObject *obj = sender(); //QObject *obj = sender();
if (obj == ui->customView)
m_activeView = ui->customView;
else
m_activeView = ui->wsView;
WowletNode node = this->selectedNode(); WowletNode node = this->selectedNode();
if (!node.full.isEmpty()) if (!node.full.isEmpty())
emit connectToNode(node); emit connectToNode(node);

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