/* * This file is part of the Monero P2Pool * Copyright (c) 2021 SChernykh * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include "tcp_server.h" #include namespace p2pool { class p2pool; struct PoolBlock; static constexpr size_t P2P_BUF_SIZE = 128 * 1024; static constexpr size_t PEER_LIST_RESPONSE_MAX_PEERS = 16; class P2PServer : public TCPServer { public: enum class MessageId { HANDSHAKE_CHALLENGE = 0, HANDSHAKE_SOLUTION = 1, LISTEN_PORT = 2, BLOCK_REQUEST = 3, BLOCK_RESPONSE = 4, BLOCK_BROADCAST = 5, PEER_LIST_REQUEST = 6, PEER_LIST_RESPONSE = 7, }; explicit P2PServer(p2pool *pool); ~P2PServer(); void connect_to_peers(const std::string& peer_list); void on_connect_failed(bool is_v6, const raw_ip& ip, int port) override; struct P2PClient : public Client { P2PClient(); ~P2PClient(); static Client* allocate() { return new P2PClient(); } void reset() override; bool on_connect() override; bool on_read(char* data, uint32_t size) override; // Both peers send handshake challenge immediately after a connection is established // Both peers must have the same consensus ID for handshake to succeed // Consensus ID is never sent over the network // // Handshake sequence: // // - Both peers send 8-byte random challenges (and 8 bytes of peer ID) to each other // - Each peer receives 8-byte challenge, chooses 8-byte random SALT and calculates H = KECCAK(CHALLENGE|CONSENSUS_ID|SALT) // - Both peers send their H and SALT, calculate H of the other peer and check if it matches with what other peer calculated // - Peer that initiated the connection must also provide enough PoW in H (difficulty = 10000, 5-10 ms on modern CPU) // - If H doesn't match or doesn't have enough PoW, connection is closed immediately enum { CHALLENGE_SIZE = 8, CHALLENGE_DIFFICULTY = 10000, }; bool send_handshake_challenge(); void send_handshake_solution(const uint8_t (&challenge)[CHALLENGE_SIZE]); bool check_handshake_solution(const hash& solution, const uint8_t (&solution_salt)[CHALLENGE_SIZE]); bool on_handshake_challenge(const uint8_t* buf); bool on_handshake_solution(const uint8_t* buf); void on_after_handshake(uint8_t* &p); bool on_listen_port(const uint8_t* buf); bool on_block_request(const uint8_t* buf); bool on_block_response(const uint8_t* buf, uint32_t size); bool on_block_broadcast(const uint8_t* buf, uint32_t size); bool on_peer_list_request(const uint8_t* buf); bool on_peer_list_response(const uint8_t* buf) const; bool handle_incoming_block_async(); void handle_incoming_block(p2pool* pool, PoolBlock& block, const uint32_t reset_counter, std::vector& missing_blocks); void post_handle_incoming_block(const uint32_t reset_counter, std::vector& missing_blocks); uint64_t m_peerId; MessageId m_expectedMessage; uint64_t m_handshakeChallenge; bool m_handshakeSolutionSent; bool m_handshakeComplete; int m_listenPort; time_t m_lastPeerListRequest; uv_rwlock_t m_broadcastedHashesLock; std::set m_broadcastedHashes; }; void broadcast(const PoolBlock& block); uint64_t get_random64(); uint64_t get_peerId() const { return m_peerId; } void print_status() override; private: p2pool* m_pool; private: static void on_timer(uv_timer_t* timer) { reinterpret_cast(timer->data)->on_timer(); } void on_timer(); void download_missing_blocks(); void update_peer_connections(); void update_peer_list(); void save_peer_list_async(); void save_peer_list(); void load_saved_peer_list(); void update_peer_in_list(bool is_v6, const raw_ip& ip, int port); void remove_peer_from_list(P2PClient* client); uv_mutex_t m_rngLock; std::random_device m_rd; std::mt19937_64 m_rng; uv_mutex_t m_blockLock; PoolBlock* m_block; uv_timer_t m_timer; uint64_t m_peerId; uv_mutex_t m_peerListLock; struct Peer { bool m_isV6; raw_ip m_addr; int m_port; uint32_t m_numFailedConnections; }; std::vector m_peerList; time_t m_peerListLastSaved; struct Broadcast { std::vector blob; std::vector pruned_blob; std::vector ancestor_hashes; }; uv_mutex_t m_broadcastLock; uv_async_t m_broadcastAsync; std::vector m_broadcastQueue; static void on_broadcast(uv_async_t* handle) { reinterpret_cast(handle->data)->on_broadcast(); } void on_broadcast(); }; } // namespace p2pool