forked from wownero/cyberwow
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142 lines
3.2 KiB
142 lines
3.2 KiB
/*
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Copyright 2019 fuwa
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This file is part of CyberWOW.
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CyberWOW is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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CyberWOW is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with CyberWOW. If not, see <https://www.gnu.org/licenses/>.
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*/
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import 'package:flutter/material.dart';
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import 'dart:io';
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import 'dart:developer';
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import 'dart:async';
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import 'dart:convert';
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import 'dart:typed_data';
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import 'package:flutter/services.dart';
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import 'package:path_provider/path_provider.dart';
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import 'controller/helper.dart';
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import 'config.dart';
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abstract class AppState {
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T use<T>
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(
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T Function(BlankState) useBlankState,
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T Function(LoadingState) useLoadingState,
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T Function(RunningState) useRunningState,
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)
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{
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if (this is BlankState) {
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return useBlankState(this);
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}
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if (this is LoadingState) {
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return useLoadingState(this);
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}
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if (this is RunningState) {
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return useRunningState(this);
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}
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throw Exception('Invalid state');
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}
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}
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typedef SetStateFunc = void Function(AppState);
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class HookedState extends AppState {
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final SetStateFunc setState;
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HookedState(this.setState);
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}
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class BlankState extends HookedState {
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BlankState(f) : super (f);
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Future<LoadingState> next(String status) async {
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LoadingState _next = LoadingState(setState, status);
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setState(_next);
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return _next;
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}
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}
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class LoadingState extends HookedState {
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String banner;
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String status = '';
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LoadingState(f, this.banner) : super (f);
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void append(String msg) {
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this.status += msg;
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setState(this);
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}
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Future<RunningState> next(Stream<String> loadingProgress, String status) async {
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Future<void> showBanner() async {
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var chars = [];
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banner.runes.forEach((int rune) {
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final c = new String.fromCharCode(rune);
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chars.add(c);
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});
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for (String char in chars) {
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append(char);
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await Future.delayed(const Duration(milliseconds: 70), () => "1");
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}
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await Future.delayed(const Duration(seconds: 2), () => "1");
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}
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Future<void> load() async {
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print("LoadingState.next");
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await for (var line in loadingProgress) {
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// append(line);
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print(line);
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}
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}
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final outputBinExists = await binaryExists(outputBin);
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if (outputBinExists) {
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await load();
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}
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else {
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await Future.wait([load(), showBanner()]);
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}
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RunningState _next = RunningState(setState, status);
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setState(_next);
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return _next;
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}
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}
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class RunningState extends HookedState {
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String status;
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RunningState(f, this.status) : super (f);
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void append(String msg) {
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this.status += msg;
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setState(this);
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}
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Future<void> next(Stream<String> runningOutput) async {
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print("RunningState.next");
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await for (var line in runningOutput) {
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append(line);
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print(line);
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}
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}
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}
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