From db09ffad389665598653c6c936b00b0d73d5cd0c Mon Sep 17 00:00:00 2001 From: wowario Date: Tue, 24 Jan 2023 12:08:38 +0300 Subject: [PATCH] wow --- src/aes_hash.cpp | 24 ++++++++++-------------- src/asm/configuration.asm | 16 ++++++++-------- src/configuration.h | 26 +++++++++++++------------- 3 files changed, 31 insertions(+), 35 deletions(-) diff --git a/src/aes_hash.cpp b/src/aes_hash.cpp index a3b7395..2b0668c 100644 --- a/src/aes_hash.cpp +++ b/src/aes_hash.cpp @@ -175,10 +175,10 @@ template void fillAes1Rx4(void *state, size_t outputSize, void *buffer); //key0, key1, key2, key3 = Blake2b-512("RandomX AesGenerator4R keys 0-3") //key4, key5, key6, key7 = Blake2b-512("RandomX AesGenerator4R keys 4-7") -#define AES_GEN_4R_KEY0 0x99e5d23f, 0x2f546d2b, 0xd1833ddb, 0x6421aadd -#define AES_GEN_4R_KEY1 0xa5dfcde5, 0x06f79d53, 0xb6913f55, 0xb20e3450 -#define AES_GEN_4R_KEY2 0x171c02bf, 0x0aa4679f, 0x515e7baf, 0x5c3ed904 -#define AES_GEN_4R_KEY3 0xd8ded291, 0xcd673785, 0xe78f5d08, 0x85623763 +#define AES_GEN_4R_KEY0 0xcf359e95, 0x141f82b7, 0x7ffbe4a6, 0xf890465d +#define AES_GEN_4R_KEY1 0x6741ffdc, 0xbd5c5ac3, 0xfee8278a, 0x6a55c450 +#define AES_GEN_4R_KEY2 0x3d324aac, 0xa7279ad2, 0xd524fde4, 0x114c47a4 +#define AES_GEN_4R_KEY3 0x76f6db08, 0x42d3dbd9, 0x99a9aeff, 0x810c3a2a #define AES_GEN_4R_KEY4 0x229effb4, 0x3d518b6d, 0xe3d6a7a6, 0xb5826f73 #define AES_GEN_4R_KEY5 0xb272b7d2, 0xe9024d4e, 0x9c10b3d9, 0xc7566bf3 #define AES_GEN_4R_KEY6 0xf63befa7, 0x2ba9660a, 0xf765a38b, 0xf273c9e7 @@ -197,10 +197,6 @@ void fillAes4Rx4(void *state, size_t outputSize, void *buffer) { key1 = rx_set_int_vec_i128(AES_GEN_4R_KEY1); key2 = rx_set_int_vec_i128(AES_GEN_4R_KEY2); key3 = rx_set_int_vec_i128(AES_GEN_4R_KEY3); - key4 = rx_set_int_vec_i128(AES_GEN_4R_KEY4); - key5 = rx_set_int_vec_i128(AES_GEN_4R_KEY5); - key6 = rx_set_int_vec_i128(AES_GEN_4R_KEY6); - key7 = rx_set_int_vec_i128(AES_GEN_4R_KEY7); state0 = rx_load_vec_i128((rx_vec_i128*)state + 0); state1 = rx_load_vec_i128((rx_vec_i128*)state + 1); @@ -210,18 +206,18 @@ void fillAes4Rx4(void *state, size_t outputSize, void *buffer) { while (outptr < outputEnd) { state0 = aesdec(state0, key0); state1 = aesenc(state1, key0); - state2 = aesdec(state2, key4); - state3 = aesenc(state3, key4); + state2 = aesdec(state2, key0); + state3 = aesenc(state3, key0); state0 = aesdec(state0, key1); state1 = aesenc(state1, key1); - state2 = aesdec(state2, key5); - state3 = aesenc(state3, key5); + state2 = aesdec(state2, key1); + state3 = aesenc(state3, key1); state0 = aesdec(state0, key2); state1 = aesenc(state1, key2); - state2 = aesdec(state2, key6); - state3 = aesenc(state3, key6); + state2 = aesdec(state2, key2); + state3 = aesenc(state3, key2); state0 = aesdec(state0, key3); state1 = aesenc(state1, key3); diff --git a/src/asm/configuration.asm b/src/asm/configuration.asm index 794d7ad..f2f2069 100644 --- a/src/asm/configuration.asm +++ b/src/asm/configuration.asm @@ -15,7 +15,7 @@ RANDOMX_SCRATCHPAD_L2 EQU 262144t RANDOMX_SCRATCHPAD_L1 EQU 16384t RANDOMX_JUMP_BITS EQU 8t RANDOMX_JUMP_OFFSET EQU 8t -RANDOMX_FREQ_IADD_RS EQU 16t +RANDOMX_FREQ_IADD_RS EQU 25t RANDOMX_FREQ_IADD_M EQU 7t RANDOMX_FREQ_ISUB_R EQU 16t RANDOMX_FREQ_ISUB_M EQU 7t @@ -29,19 +29,19 @@ RANDOMX_FREQ_IMUL_RCP EQU 8t RANDOMX_FREQ_INEG_R EQU 2t RANDOMX_FREQ_IXOR_R EQU 15t RANDOMX_FREQ_IXOR_M EQU 5t -RANDOMX_FREQ_IROR_R EQU 8t -RANDOMX_FREQ_IROL_R EQU 2t +RANDOMX_FREQ_IROR_R EQU 10t +RANDOMX_FREQ_IROL_R EQU 0t RANDOMX_FREQ_ISWAP_R EQU 4t -RANDOMX_FREQ_FSWAP_R EQU 4t -RANDOMX_FREQ_FADD_R EQU 16t +RANDOMX_FREQ_FSWAP_R EQU 8t +RANDOMX_FREQ_FADD_R EQU 20t RANDOMX_FREQ_FADD_M EQU 5t -RANDOMX_FREQ_FSUB_R EQU 16t +RANDOMX_FREQ_FSUB_R EQU 20t RANDOMX_FREQ_FSUB_M EQU 5t RANDOMX_FREQ_FSCAL_R EQU 6t -RANDOMX_FREQ_FMUL_R EQU 32t +RANDOMX_FREQ_FMUL_R EQU 20t RANDOMX_FREQ_FDIV_M EQU 4t RANDOMX_FREQ_FSQRT_R EQU 6t -RANDOMX_FREQ_CBRANCH EQU 25t +RANDOMX_FREQ_CBRANCH EQU 16t RANDOMX_FREQ_CFROUND EQU 1t RANDOMX_FREQ_ISTORE EQU 16t RANDOMX_FREQ_NOP EQU 0t diff --git a/src/configuration.h b/src/configuration.h index 84400dd..f782783 100644 --- a/src/configuration.h +++ b/src/configuration.h @@ -38,7 +38,7 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #define RANDOMX_ARGON_LANES 1 //Argon2d salt -#define RANDOMX_ARGON_SALT "RandomX\x03" +#define RANDOMX_ARGON_SALT "RandomWOW\x01" //Number of random Cache accesses per Dataset item. Minimum is 2. #define RANDOMX_CACHE_ACCESSES 8 @@ -56,16 +56,16 @@ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #define RANDOMX_PROGRAM_SIZE 256 //Number of iterations during VM execution. -#define RANDOMX_PROGRAM_ITERATIONS 2048 +#define RANDOMX_PROGRAM_ITERATIONS 1024 //Number of chained VM executions per hash. -#define RANDOMX_PROGRAM_COUNT 8 +#define RANDOMX_PROGRAM_COUNT 16 //Scratchpad L3 size in bytes. Must be a power of 2. -#define RANDOMX_SCRATCHPAD_L3 2097152 +#define RANDOMX_SCRATCHPAD_L3 1048576 //Scratchpad L2 size in bytes. Must be a power of two and less than or equal to RANDOMX_SCRATCHPAD_L3. -#define RANDOMX_SCRATCHPAD_L2 262144 +#define RANDOMX_SCRATCHPAD_L2 131072 //Scratchpad L1 size in bytes. Must be a power of two (minimum 64) and less than or equal to RANDOMX_SCRATCHPAD_L2. #define RANDOMX_SCRATCHPAD_L1 16384 @@ -82,7 +82,7 @@ Total sum of frequencies must be 256 */ //Integer instructions -#define RANDOMX_FREQ_IADD_RS 16 +#define RANDOMX_FREQ_IADD_RS 25 #define RANDOMX_FREQ_IADD_M 7 #define RANDOMX_FREQ_ISUB_R 16 #define RANDOMX_FREQ_ISUB_M 7 @@ -96,23 +96,23 @@ Total sum of frequencies must be 256 #define RANDOMX_FREQ_INEG_R 2 #define RANDOMX_FREQ_IXOR_R 15 #define RANDOMX_FREQ_IXOR_M 5 -#define RANDOMX_FREQ_IROR_R 8 -#define RANDOMX_FREQ_IROL_R 2 +#define RANDOMX_FREQ_IROR_R 10 +#define RANDOMX_FREQ_IROL_R 0 #define RANDOMX_FREQ_ISWAP_R 4 //Floating point instructions -#define RANDOMX_FREQ_FSWAP_R 4 -#define RANDOMX_FREQ_FADD_R 16 +#define RANDOMX_FREQ_FSWAP_R 8 +#define RANDOMX_FREQ_FADD_R 20 #define RANDOMX_FREQ_FADD_M 5 -#define RANDOMX_FREQ_FSUB_R 16 +#define RANDOMX_FREQ_FSUB_R 20 #define RANDOMX_FREQ_FSUB_M 5 #define RANDOMX_FREQ_FSCAL_R 6 -#define RANDOMX_FREQ_FMUL_R 32 +#define RANDOMX_FREQ_FMUL_R 20 #define RANDOMX_FREQ_FDIV_M 4 #define RANDOMX_FREQ_FSQRT_R 6 //Control instructions -#define RANDOMX_FREQ_CBRANCH 25 +#define RANDOMX_FREQ_CBRANCH 16 #define RANDOMX_FREQ_CFROUND 1 //Store instruction