# This file is part of MXE. # See index.html for further information. PKG := vtk $(PKG)_IGNORE := 5.10% $(PKG)_VERSION := 5.8.0 $(PKG)_CHECKSUM := 83ee74b83403590342c079a52b06eef7ab862417f941d5f4558aea25c6bbc2d5 $(PKG)_SUBDIR := VTK $(PKG)_FILE := $(PKG)-$($(PKG)_VERSION).tar.gz $(PKG)_URL := http://www.vtk.org/files/release/$(call SHORT_PKG_VERSION,$(PKG))/$($(PKG)_FILE) $(PKG)_DEPS := gcc expat freetype hdf5 jpeg libodbc++ libpng libxml2 postgresql qt tiff zlib define $(PKG)_UPDATE $(WGET) -q -O- 'http://vtk.org/gitweb?p=VTK.git;a=tags' | \ grep 'refs/tags/v5[0-9.]*"' | \ $(SED) 's,.*refs/tags/v\(.*\)".*,\1,g;' | \ head -1 endef define $(PKG)_BUILD # first we need a native build to create the compile tools mkdir '$(1)/native_build' cd '$(1)/native_build' && cmake \ -DBUILD_TESTING=FALSE \ -DOPENGL_INCLUDE_DIR='$(1)/Utilities/ParseOGLExt/headers' \ -DVTK_USE_RENDERING=FALSE \ .. # only the newly created CompileTools target need to be built $(MAKE) -C '$(1)/native_build' -j '$(JOBS)' VERBOSE=1 CompileTools # DirectX is detected on Mac OSX but requires a DX10 header - dxgi.h rm '$(1)/CMake/FindDirectX.cmake' # now for the cross compilation mkdir '$(1)/cross_build' cd '$(1)/cross_build' && cmake \ -C '$(1)/TryRunResults.cmake'\ -DCMAKE_TOOLCHAIN_FILE='$(CMAKE_TOOLCHAIN_FILE)'\ -DBUILD_TESTING=FALSE\ -DVTKCompileTools_DIR='$(1)/native_build'\ -DVTK_USE_SYSTEM_EXPAT=TRUE\ -DVTK_USE_SYSTEM_FREETYPE=FALSE\ -DVTK_USE_SYSTEM_HDF5=TRUE \ -DVTK_USE_SYSTEM_JPEG=TRUE\ -DVTK_USE_SYSTEM_LIBXML2=TRUE\ -DVTK_USE_SYSTEM_PNG=TRUE\ -DVTK_USE_SYSTEM_TIFF=TRUE\ -DVTK_USE_SYSTEM_ZLIB=TRUE\ -DVTK_USE_QT=TRUE\ -DVTK_USE_POSTGRES=TRUE\ -DVTK_USE_ODBC=TRUE\ .. $(MAKE) -C '$(1)/cross_build' -j '$(JOBS)' VERBOSE=1 || $(MAKE) -C '$(1)/cross_build' -j 1 VERBOSE=1 $(MAKE) -C '$(1)/cross_build' -j 1 install VERBOSE=1 endef $(PKG)_BUILD_SHARED =