/* * This file is part of MXE. See LICENSE.md for licensing information. */ #include #include int main(int argc, char *argv[]) { SDL_Surface *image; SDL_Surface *screen; (void)argc; (void)argv; if (SDL_Init(SDL_INIT_EVERYTHING) < 0) return 1; image = IMG_Load("test.png"); screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE); if (SDL_BlitSurface(image, NULL, screen, NULL) < 0) return 1; SDL_UpdateRect(screen, 0, 0, image->w, image->h); SDL_Delay(3000); SDL_Quit(); return 0; }