/* * This file is part of MXE. See LICENSE.md for licensing information. */ #include #include int main(void) { /* Initialise GLFW */ if( !glfwInit() ) { return EXIT_FAILURE; } /* Open a window and create its OpenGL context */ if( !glfwOpenWindow( 640, 480, 0,0,0,0, 0,0, GLFW_WINDOW ) ) { glfwTerminate(); return EXIT_FAILURE; } /* Close OpenGL window and terminate GLFW*/ glfwTerminate(); return EXIT_SUCCESS; }