fix issues with named/unnamed unions of <ddraw.h> in packages sdl and w32api

Volker Grabsch 14 years ago
parent 40d75a2ee1
commit fabf3e0fd3

@ -0,0 +1,16 @@
This file is part of mingw-cross-env.
See doc/index.html for further information.
diff -r be6033c09175 src/video/windx5/directx.h
--- a/src/video/windx5/directx.h Fri Apr 23 18:34:51 2010 +0200
+++ b/src/video/windx5/directx.h Fri Apr 23 18:42:08 2010 +0200
@@ -74,9 +74,6 @@
#define DIRECTSOUND_VERSION 0x0500
#define DIRECTINPUT_VERSION 0x0700
-#ifdef __GNUC__
-#define NONAMELESSUNION
-#endif
#include <ddraw.h>
#include <dsound.h>
#include <dinput.h>

@ -0,0 +1,150 @@
This file is part of mingw-cross-env.
See doc/index.html for further information.
diff -r f9019036fa12 include/ddraw.h
--- a/include/ddraw.h Thu Apr 22 11:36:49 2010 +0200
+++ b/include/ddraw.h Fri Apr 23 18:43:24 2010 +0200
@@ -738,33 +738,33 @@
DWORD dwAlphaBitDepth; /* C: how many bits for alpha channels*/
DWORD dwLuminanceBitCount;
DWORD dwBumpBitCount;
- } u1;
+ } DUMMYUNIONNAME;
union {
DWORD dwRBitMask; /* 10: mask for red bit*/
DWORD dwYBitMask; /* 10: mask for Y bits*/
DWORD dwStencilBitDepth;
DWORD dwLuminanceBitMask;
DWORD dwBumpDuBitMask;
- } u2;
+ } DUMMYUNIONNAME2;
union {
DWORD dwGBitMask; /* 14: mask for green bits*/
DWORD dwUBitMask; /* 14: mask for U bits*/
DWORD dwZBitMask;
DWORD dwBumpDvBitMask;
- } u3;
+ } DUMMYUNIONNAME3;
union {
DWORD dwBBitMask; /* 18: mask for blue bits*/
DWORD dwVBitMask; /* 18: mask for V bits*/
DWORD dwStencilBitMask;
DWORD dwBumpLuminanceBitMask;
- } u4;
+ } DUMMYUNIONNAME4;
union {
DWORD dwRGBAlphaBitMask; /* 1C: mask for alpha channel */
DWORD dwYUVAlphaBitMask; /* 1C: mask for alpha channel */
DWORD dwLuminanceAlphaBitMask;
DWORD dwRGBZBitMask; /* 1C: mask for Z channel */
DWORD dwYUVZBitMask; /* 1C: mask for Z channel */
- } u5;
+ } DUMMYUNIONNAME5;
/* 20: next structure */
} DDPIXELFORMAT,*LPDDPIXELFORMAT;
@@ -972,13 +972,13 @@
union {
LONG lPitch; /* 10: distance to start of next line (return value only)*/
DWORD dwLinearSize;
- } u1;
+ } DUMMYUNIONNAME;
DWORD dwBackBufferCount;/* 14: number of back buffers requested*/
union {
DWORD dwMipMapCount;/* 18:number of mip-map levels requested*/
DWORD dwZBufferBitDepth;/*18: depth of Z buffer requested*/
DWORD dwRefreshRate;/* 18:refresh rate (used when display mode is described)*/
- } u2;
+ } DUMMYUNIONNAME2;
DWORD dwAlphaBitDepth;/* 1C:depth of alpha buffer requested*/
DWORD dwReserved; /* 20:reserved*/
LPVOID lpSurface; /* 24:pointer to the associated surface memory*/
@@ -999,20 +999,20 @@
union {
LONG lPitch; /*10: distance to start of next line (return value only)*/
DWORD dwLinearSize; /*10: formless late-allocated optimized surface size */
- } u1;
+ } DUMMYUNIONNAME;
DWORD dwBackBufferCount;/* 14: number of back buffers requested*/
union {
DWORD dwMipMapCount;/* 18:number of mip-map levels requested*/
DWORD dwRefreshRate;/* 18:refresh rate (used when display mode is described)*/
DWORD dwSrcVBHandle;/* 18:source used in VB::Optimize */
- } u2;
+ } DUMMYUNIONNAME2;
DWORD dwAlphaBitDepth;/* 1C:depth of alpha buffer requested*/
DWORD dwReserved; /* 20:reserved*/
LPVOID lpSurface; /* 24:pointer to the associated surface memory*/
union {
DDCOLORKEY ddckCKDestOverlay; /* 28: CK for dest overlay use*/
DWORD dwEmptyFaceColor; /* 28: color for empty cubemap faces */
- } u3;
+ } DUMMYUNIONNAME3;
DDCOLORKEY ddckCKDestBlt; /* 30: CK for destination blt use*/
DDCOLORKEY ddckCKSrcOverlay;/* 38: CK for source overlay use*/
DDCOLORKEY ddckCKSrcBlt; /* 40: CK for source blt use*/
@@ -1020,7 +1020,7 @@
union {
DDPIXELFORMAT ddpfPixelFormat;/* 48: pixel format description of the surface*/
DWORD dwFVF; /* 48: vertex format description of vertex buffers */
- } u4;
+ } DUMMYUNIONNAME4;
DDSCAPS2 ddsCaps; /* 68: DDraw surface caps */
DWORD dwTextureStage; /* 78: stage in multitexture cascade */
} DDSURFACEDESC2,*LPDDSURFACEDESC2;
@@ -1104,13 +1104,13 @@
{
DWORD dwZDestConst; /* Constant to use as Z buffer for dest */
LPDIRECTDRAWSURFACE lpDDSZBufferDest; /* Surface to use as Z buffer for dest */
- } u1;
+ } DUMMYUNIONNAME;
DWORD dwZSrcConstBitDepth; /* Bit depth used to specify Z constant for source */
union
{
DWORD dwZSrcConst; /* Constant to use as Z buffer for src */
LPDIRECTDRAWSURFACE lpDDSZBufferSrc; /* Surface to use as Z buffer for src */
- } u2;
+ } DUMMYUNIONNAME2;
DWORD dwAlphaEdgeBlendBitDepth; /* Bit depth used to specify constant for alpha edge blend */
DWORD dwAlphaEdgeBlend; /* Alpha for edge blending */
DWORD dwReserved;
@@ -1119,20 +1119,20 @@
{
DWORD dwAlphaDestConst; /* Constant to use as Alpha Channel */
LPDIRECTDRAWSURFACE lpDDSAlphaDest; /* Surface to use as Alpha Channel */
- } u3;
+ } DUMMYUNIONNAME3;
DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
union
{
DWORD dwAlphaSrcConst; /* Constant to use as Alpha Channel */
LPDIRECTDRAWSURFACE lpDDSAlphaSrc; /* Surface to use as Alpha Channel */
- } u4;
+ } DUMMYUNIONNAME4;
union
{
DWORD dwFillColor; /* color in RGB or Palettized */
DWORD dwFillDepth; /* depth value for z-buffer */
DWORD dwFillPixel; /* pixel val for RGBA or RGBZ */
LPDIRECTDRAWSURFACE lpDDSPattern; /* Surface to use as pattern */
- } u5;
+ } DUMMYUNIONNAME5;
DDCOLORKEY ddckDestColorkey; /* DestColorkey override */
DDCOLORKEY ddckSrcColorkey; /* SrcColorkey override */
} DDBLTFX,*LPDDBLTFX;
@@ -1168,13 +1168,13 @@
{
DWORD dwAlphaDestConst; /* Constant to use as alpha channel for dest */
LPDIRECTDRAWSURFACE lpDDSAlphaDest; /* Surface to use as alpha channel for dest */
- } u1;
+ } DUMMYUNIONNAME;
DWORD dwAlphaSrcConstBitDepth; /* Bit depth used to specify alpha constant for source */
union
{
DWORD dwAlphaSrcConst; /* Constant to use as alpha channel for src */
LPDIRECTDRAWSURFACE lpDDSAlphaSrc; /* Surface to use as alpha channel for src */
- } u2;
+ } DUMMYUNIONNAME2;
DDCOLORKEY dckDestColorkey; /* DestColorkey override */
DDCOLORKEY dckSrcColorkey; /* DestColorkey override */
DWORD dwDDFX; /* Overlay FX */
Loading…
Cancel
Save